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path: root/servers/physics_2d/physics_2d_server_sw.h
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* physics state properly returns contact metadata, closes #1979Juan Linietsky2016-01-031-1/+2
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Expose softness parameter of pin joint to the editor.Biliogadafr2015-10-101-0/+2
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+5
* ability to run 2D physics in a threadJuan Linietsky2015-05-261-3/+6
* -new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky2015-05-031-2/+4
* -Rewritten KinematicBody2D::move to MUCH more efficient code.Juan Linietsky2015-04-191-0/+3
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* input events on Area2D is now supportedJuan Linietsky2015-03-221-0/+5
* Area2D can now detect overlap with other areasJuan Linietsky2015-03-171-1/+2
* -Add support for one-way collision in 2D (only works for kinematic body so far)Juan Linietsky2015-01-131-0/+6
* -begin work on unidirectional collision detectionJuan Linietsky2015-01-131-0/+3
* -added custom metadata to physics shapes (2D only for now)Juan Linietsky2014-10-161-0/+4
* 3D Physics and Other StuffJuan Linietsky2014-09-021-0/+7
* A bit of everything:Juan Linietsky2014-05-141-0/+3
* -added kinematic bodyJuan Linietsky2014-02-221-5/+8
* -improved physics ccdJuan Linietsky2014-02-191-5/+16
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+215