| Commit message (Expand) | Author | Age | Files | Lines |
| * | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania | 2018-02-20 | 1 | -2/+2 |
| * | Added physics API in order to enable/disable collisions between rigidbody att... | Andrea Catania | 2018-02-05 | 1 | -0/+27 |
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| * | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky | 2017-11-09 | 1 | -8/+39 |
| * | Merge pull request #10770 from RandomShaper/fix-joints | Rémi Verschelde | 2017-10-31 | 1 | -14/+0 |
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| | * | Remove joint freeing logic from physics servers | Pedro J. Estébanez | 2017-09-09 | 1 | -14/+0 |
| * | | Merge pull request #11702 from AndreaCatania/bodyDS | Rémi Verschelde | 2017-10-09 | 1 | -0/+15 |
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| | * | | Added new API to get body direct state | AndreaCatania | 2017-09-29 | 1 | -0/+15 |
| * | | | Renamed fixed_process to physics_process | AndreaCatania | 2017-09-30 | 1 | -1/+1 |
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| * / | Fix special case where KinematicBody fails one way collisions by adding exclu... | Juan Linietsky | 2017-08-31 | 1 | -0/+3 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 1 | -4/+4 |
| * | Fix freeze on close of game using 2D physics introduced by #9832 | Bojidar Marinov | 2017-08-08 | 1 | -2/+2 |
| * | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -7/+7 |
| * | Improve cleanup of physics constraints | Pedro J. Estébanez | 2017-08-01 | 1 | -7/+17 |
| * | Extend check for same space to all 2D/3D bodies/shapes | Pedro J. Estébanez | 2017-07-25 | 1 | -0/+7 |
| * | Clang-formatting *.cpp and *.h (some files excluded) | Poommetee Ketson | 2017-07-22 | 1 | -1/+1 |
| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -2/+2 |
| * | Refactor 'treshold' to 'threshold' | Poommetee Ketson | 2017-07-08 | 1 | -2/+2 |
| * | -Trigger shapes removed in 2D, they became obsolete long ago when areas could... | Juan Linietsky | 2017-06-23 | 1 | -36/+16 |
| * | Refactor layer_mask to collision_layer | Poommetee Ketson | 2017-06-14 | 1 | -6/+6 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 1 | -1/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -361/+250 |
| * | Merge pull request #7802 from tagcup/physics_64bit | Rémi Verschelde | 2017-02-26 | 1 | -13/+13 |
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| | * | Use real_t as floating point type in physics code. | Ferenc Arn | 2017-02-13 | 1 | -13/+13 |
| * | | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
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| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -7/+11 |
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -14/+14 |
| * | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky | 2017-01-05 | 1 | -1/+1 |
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| * | -Fixed issue in Kinematicbody2D | Juan Linietsky | 2016-09-01 | 1 | -2/+2 |
| * | First version of Profiler | Juan Linietsky | 2016-05-21 | 1 | -1/+44 |
| * | RigidBody2D (add_force, set_inertia): new methods. | Josh Grams | 2016-04-26 | 1 | -0/+9 |
| * | physics state properly returns contact metadata, closes #1979 | Juan Linietsky | 2016-01-03 | 1 | -0/+3 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | Expose softness parameter of pin joint to the editor. | Biliogadafr | 2015-10-10 | 1 | -0/+19 |
| * | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 1 | -0/+24 |
| * | ability to run 2D physics in a thread | Juan Linietsky | 2015-05-26 | 1 | -6/+12 |
| * | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky | 2015-05-03 | 1 | -4/+20 |
| * | properly wake up bodies when a parameter changes, fixes #1740 | Juan Linietsky | 2015-04-26 | 1 | -2/+7 |
| * | -Rewritten KinematicBody2D::move to MUCH more efficient code. | Juan Linietsky | 2015-04-19 | 1 | -0/+12 |
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | input events on Area2D is now supported | Juan Linietsky | 2015-03-22 | 1 | -0/+15 |
| * | Area2D can now detect overlap with other areas | Juan Linietsky | 2015-03-17 | 1 | -0/+18 |
| * | -Add support for one-way collision in 2D (only works for kinematic body so far) | Juan Linietsky | 2015-01-13 | 1 | -0/+30 |
| * | -begin work on unidirectional collision detection | Juan Linietsky | 2015-01-13 | 1 | -0/+16 |
| * | -added custom metadata to physics shapes (2D only for now) | Juan Linietsky | 2014-10-16 | 1 | -0/+16 |
| * | 3D Physics and Other Stuff | Juan Linietsky | 2014-09-02 | 1 | -0/+32 |