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path: root/servers/physics_2d/physics_2d_server_sw.cpp (follow)
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* Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania2018-02-201-2/+2
* Added physics API in order to enable/disable collisions between rigidbody att...Andrea Catania2018-02-051-0/+27
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky2017-11-091-8/+39
* Merge pull request #10770 from RandomShaper/fix-jointsRémi Verschelde2017-10-311-14/+0
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| * Remove joint freeing logic from physics serversPedro J. Estébanez2017-09-091-14/+0
* | Merge pull request #11702 from AndreaCatania/bodyDSRémi Verschelde2017-10-091-0/+15
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| * | Added new API to get body direct stateAndreaCatania2017-09-291-0/+15
* | | Renamed fixed_process to physics_processAndreaCatania2017-09-301-1/+1
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* / Fix special case where KinematicBody fails one way collisions by adding exclu...Juan Linietsky2017-08-311-0/+3
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-4/+4
* Fix freeze on close of game using 2D physics introduced by #9832Bojidar Marinov2017-08-081-2/+2
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-7/+7
* Improve cleanup of physics constraintsPedro J. Estébanez2017-08-011-7/+17
* Extend check for same space to all 2D/3D bodies/shapesPedro J. Estébanez2017-07-251-0/+7
* Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson2017-07-221-1/+1
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-2/+2
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-2/+2
* -Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky2017-06-231-36/+16
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-141-6/+6
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-361/+250
* Merge pull request #7802 from tagcup/physics_64bitRémi Verschelde2017-02-261-13/+13
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| * Use real_t as floating point type in physics code.Ferenc Arn2017-02-131-13/+13
* | -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
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* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-7/+11
* Type renames:Juan Linietsky2017-01-111-14/+14
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* -Fixed issue in Kinematicbody2DJuan Linietsky2016-09-011-2/+2
* First version of ProfilerJuan Linietsky2016-05-211-1/+44
* RigidBody2D (add_force, set_inertia): new methods.Josh Grams2016-04-261-0/+9
* physics state properly returns contact metadata, closes #1979Juan Linietsky2016-01-031-0/+3
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Expose softness parameter of pin joint to the editor.Biliogadafr2015-10-101-0/+19
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+24
* ability to run 2D physics in a threadJuan Linietsky2015-05-261-6/+12
* -new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky2015-05-031-4/+20
* properly wake up bodies when a parameter changes, fixes #1740Juan Linietsky2015-04-261-2/+7
* -Rewritten KinematicBody2D::move to MUCH more efficient code.Juan Linietsky2015-04-191-0/+12
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* input events on Area2D is now supportedJuan Linietsky2015-03-221-0/+15
* Area2D can now detect overlap with other areasJuan Linietsky2015-03-171-0/+18
* -Add support for one-way collision in 2D (only works for kinematic body so far)Juan Linietsky2015-01-131-0/+30
* -begin work on unidirectional collision detectionJuan Linietsky2015-01-131-0/+16
* -added custom metadata to physics shapes (2D only for now)Juan Linietsky2014-10-161-0/+16
* 3D Physics and Other StuffJuan Linietsky2014-09-021-0/+32