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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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physics_2d
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physics_2d_server_sw.cpp
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Age
Files
Lines
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
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+1
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Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
1
-1
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+1
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A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-361
/
+250
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Merge pull request #7802 from tagcup/physics_64bit
Rémi Verschelde
2017-02-26
1
-13
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+13
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Use real_t as floating point type in physics code.
Ferenc Arn
2017-02-13
1
-13
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+13
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-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-21
1
-1
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+1
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/
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Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-7
/
+11
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Type renames:
Juan Linietsky
2017-01-11
1
-14
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+14
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-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-05
1
-1
/
+1
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
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+1
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-Fixed issue in Kinematicbody2D
Juan Linietsky
2016-09-01
1
-2
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+2
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First version of Profiler
Juan Linietsky
2016-05-21
1
-1
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+44
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RigidBody2D (add_force, set_inertia): new methods.
Josh Grams
2016-04-26
1
-0
/
+9
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physics state properly returns contact metadata, closes #1979
Juan Linietsky
2016-01-03
1
-0
/
+3
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Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
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Expose softness parameter of pin joint to the editor.
Biliogadafr
2015-10-10
1
-0
/
+19
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Ability to visually debug geometry visually:
Juan Linietsky
2015-09-20
1
-0
/
+24
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ability to run 2D physics in a thread
Juan Linietsky
2015-05-26
1
-6
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+12
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-new collision layer & mask system for 2D, for more flexible collision masking
Juan Linietsky
2015-05-03
1
-4
/
+20
*
properly wake up bodies when a parameter changes, fixes #1740
Juan Linietsky
2015-04-26
1
-2
/
+7
*
-Rewritten KinematicBody2D::move to MUCH more efficient code.
Juan Linietsky
2015-04-19
1
-0
/
+12
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
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input events on Area2D is now supported
Juan Linietsky
2015-03-22
1
-0
/
+15
*
Area2D can now detect overlap with other areas
Juan Linietsky
2015-03-17
1
-0
/
+18
*
-Add support for one-way collision in 2D (only works for kinematic body so far)
Juan Linietsky
2015-01-13
1
-0
/
+30
*
-begin work on unidirectional collision detection
Juan Linietsky
2015-01-13
1
-0
/
+16
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-added custom metadata to physics shapes (2D only for now)
Juan Linietsky
2014-10-16
1
-0
/
+16
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3D Physics and Other Stuff
Juan Linietsky
2014-09-02
1
-0
/
+32
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A bit of everything:
Juan Linietsky
2014-05-14
1
-0
/
+16
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-Added google play services (needed for some stuff)
Juan Linietsky
2014-04-14
1
-1
/
+1
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-added kinematic body
Juan Linietsky
2014-02-22
1
-3
/
+9
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-improved physics ccd
Juan Linietsky
2014-02-19
1
-15
/
+81
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GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+1046