index
:
godot.git
feature/gio-open
feature/gridmap-used-cells
fix/use-bin-name
master
mirror
Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
J08nY
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
physics_2d
/
physics_2d_server_sw.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Reworked how servers preallocate RIDs, should fix #10970
Juan Linietsky
2017-11-09
1
-8
/
+39
*
Merge pull request #10770 from RandomShaper/fix-joints
Rémi Verschelde
2017-10-31
1
-14
/
+0
|
\
|
*
Remove joint freeing logic from physics servers
Pedro J. Estébanez
2017-09-09
1
-14
/
+0
*
|
Merge pull request #11702 from AndreaCatania/bodyDS
Rémi Verschelde
2017-10-09
1
-0
/
+15
|
\
\
|
*
|
Added new API to get body direct state
AndreaCatania
2017-09-29
1
-0
/
+15
*
|
|
Renamed fixed_process to physics_process
AndreaCatania
2017-09-30
1
-1
/
+1
|
/
/
*
/
Fix special case where KinematicBody fails one way collisions by adding exclu...
Juan Linietsky
2017-08-31
1
-0
/
+3
|
/
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-4
/
+4
*
Fix freeze on close of game using 2D physics introduced by #9832
Bojidar Marinov
2017-08-08
1
-2
/
+2
*
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-07
1
-7
/
+7
*
Improve cleanup of physics constraints
Pedro J. Estébanez
2017-08-01
1
-7
/
+17
*
Extend check for same space to all 2D/3D bodies/shapes
Pedro J. Estébanez
2017-07-25
1
-0
/
+7
*
Clang-formatting *.cpp and *.h (some files excluded)
Poommetee Ketson
2017-07-22
1
-1
/
+1
*
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
1
-2
/
+2
*
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-07-08
1
-2
/
+2
*
-Trigger shapes removed in 2D, they became obsolete long ago when areas could...
Juan Linietsky
2017-06-23
1
-36
/
+16
*
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-06-14
1
-6
/
+6
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
1
-1
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-361
/
+250
*
Merge pull request #7802 from tagcup/physics_64bit
Rémi Verschelde
2017-02-26
1
-13
/
+13
|
\
|
*
Use real_t as floating point type in physics code.
Ferenc Arn
2017-02-13
1
-13
/
+13
*
|
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-21
1
-1
/
+1
|
/
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-7
/
+11
*
Type renames:
Juan Linietsky
2017-01-11
1
-14
/
+14
*
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-05
1
-1
/
+1
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
-Fixed issue in Kinematicbody2D
Juan Linietsky
2016-09-01
1
-2
/
+2
*
First version of Profiler
Juan Linietsky
2016-05-21
1
-1
/
+44
*
RigidBody2D (add_force, set_inertia): new methods.
Josh Grams
2016-04-26
1
-0
/
+9
*
physics state properly returns contact metadata, closes #1979
Juan Linietsky
2016-01-03
1
-0
/
+3
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Expose softness parameter of pin joint to the editor.
Biliogadafr
2015-10-10
1
-0
/
+19
*
Ability to visually debug geometry visually:
Juan Linietsky
2015-09-20
1
-0
/
+24
*
ability to run 2D physics in a thread
Juan Linietsky
2015-05-26
1
-6
/
+12
*
-new collision layer & mask system for 2D, for more flexible collision masking
Juan Linietsky
2015-05-03
1
-4
/
+20
*
properly wake up bodies when a parameter changes, fixes #1740
Juan Linietsky
2015-04-26
1
-2
/
+7
*
-Rewritten KinematicBody2D::move to MUCH more efficient code.
Juan Linietsky
2015-04-19
1
-0
/
+12
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
input events on Area2D is now supported
Juan Linietsky
2015-03-22
1
-0
/
+15
*
Area2D can now detect overlap with other areas
Juan Linietsky
2015-03-17
1
-0
/
+18
*
-Add support for one-way collision in 2D (only works for kinematic body so far)
Juan Linietsky
2015-01-13
1
-0
/
+30
*
-begin work on unidirectional collision detection
Juan Linietsky
2015-01-13
1
-0
/
+16
*
-added custom metadata to physics shapes (2D only for now)
Juan Linietsky
2014-10-16
1
-0
/
+16
*
3D Physics and Other Stuff
Juan Linietsky
2014-09-02
1
-0
/
+32
*
A bit of everything:
Juan Linietsky
2014-05-14
1
-0
/
+16
*
-Added google play services (needed for some stuff)
Juan Linietsky
2014-04-14
1
-1
/
+1
[next]