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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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physics_2d_server_sw.cpp
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Author
Age
Files
Lines
*
First version of Profiler
Juan Linietsky
2016-05-21
1
-1
/
+44
*
RigidBody2D (add_force, set_inertia): new methods.
Josh Grams
2016-04-26
1
-0
/
+9
*
physics state properly returns contact metadata, closes #1979
Juan Linietsky
2016-01-03
1
-0
/
+3
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Expose softness parameter of pin joint to the editor.
Biliogadafr
2015-10-10
1
-0
/
+19
*
Ability to visually debug geometry visually:
Juan Linietsky
2015-09-20
1
-0
/
+24
*
ability to run 2D physics in a thread
Juan Linietsky
2015-05-26
1
-6
/
+12
*
-new collision layer & mask system for 2D, for more flexible collision masking
Juan Linietsky
2015-05-03
1
-4
/
+20
*
properly wake up bodies when a parameter changes, fixes #1740
Juan Linietsky
2015-04-26
1
-2
/
+7
*
-Rewritten KinematicBody2D::move to MUCH more efficient code.
Juan Linietsky
2015-04-19
1
-0
/
+12
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
input events on Area2D is now supported
Juan Linietsky
2015-03-22
1
-0
/
+15
*
Area2D can now detect overlap with other areas
Juan Linietsky
2015-03-17
1
-0
/
+18
*
-Add support for one-way collision in 2D (only works for kinematic body so far)
Juan Linietsky
2015-01-13
1
-0
/
+30
*
-begin work on unidirectional collision detection
Juan Linietsky
2015-01-13
1
-0
/
+16
*
-added custom metadata to physics shapes (2D only for now)
Juan Linietsky
2014-10-16
1
-0
/
+16
*
3D Physics and Other Stuff
Juan Linietsky
2014-09-02
1
-0
/
+32
*
A bit of everything:
Juan Linietsky
2014-05-14
1
-0
/
+16
*
-Added google play services (needed for some stuff)
Juan Linietsky
2014-04-14
1
-1
/
+1
*
-added kinematic body
Juan Linietsky
2014-02-22
1
-3
/
+9
*
-improved physics ccd
Juan Linietsky
2014-02-19
1
-15
/
+81
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+1046