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path: root/servers/physics_2d/body_pair_2d_sw.cpp
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* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-1/+6
| | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
* -improved one-way collision handling in both dynamic and character bodies ↵Juan Linietsky2015-05-101-3/+12
| | | | for 2D, fixes #1854
* -Made one way collision work with 2D physics (rigidbody)Juan Linietsky2015-05-031-0/+53
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* -new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky2015-05-031-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -CCD in 3D physics was not working (code was not even there!) re-added, ↵Juan Linietsky2015-01-051-1/+1
| | | | fixes 1067
* missing fils from yesterday comit.Juan Linietsky2014-10-031-2/+5
| | | | | must have made some mistake with git, not sure why they were not sent..
* A bit of everything:Juan Linietsky2014-05-141-1/+6
| | | | | | | | | | | | | -IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM. -New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally. -Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept. -Several fixes and improvements to SurfaceTool. -Anti Aliasing added to WorldEnvironment effects (using FXAA) -2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which. -2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before) -Viewport render target textures can now be filtered. -Few fixes in GDscript make it easier to work with static functions and class members. -Several and many bugfixes.
* -Support for changing fontsJuan Linietsky2014-04-051-2/+13
| | | | | | | -Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes
* -improved physics ccdJuan Linietsky2014-02-191-31/+62
| | | | | | -html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+435