| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -51/+32 |
| * | Use real_t as floating point type in physics code. | Ferenc Arn | 2017-02-13 | 1 | -4/+4 |
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky | 2015-05-03 | 1 | -2/+2 |
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | Area2D can now detect overlap with other areas | Juan Linietsky | 2015-03-17 | 1 | -0/+69 |
| * | Huge Amount of BugFix | Juan Linietsky | 2014-10-03 | 1 | -0/+2 |
| * | -improved physics ccd | Juan Linietsky | 2014-02-19 | 1 | -1/+1 |
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+94 |
