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* Merge pull request #11702 from AndreaCatania/bodyDSRémi Verschelde2017-10-092-0/+18
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| * Added new API to get body direct stateAndreaCatania2017-09-292-0/+18
* | Renamed fixed_process to physics_processAndreaCatania2017-09-302-2/+2
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* Rename pos to position in user facing methods and variablesletheed2017-09-203-7/+7
* Renamed function arguments to keep them consistent between declaration and im...Wilson E. Alvarez2017-09-141-1/+1
* Merge pull request #11125 from zavb074/masterRémi Verschelde2017-09-131-2/+0
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| * Removed code that flips normal if facing away from test directionLewis2017-09-091-2/+0
* | Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde2017-09-122-1/+4
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| * | Fix unused variable warningsHein-Pieter van Braam2017-09-082-1/+4
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* / Fix various assorted warningsHein-Pieter van Braam2017-09-081-1/+2
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* -Added an optimization so physics shapes are configured later, speeds up grid...Juan Linietsky2017-09-034-8/+51
* Fix use of unitialized variablesHein-Pieter van Braam2017-09-023-9/+9
* Dead code tells no talesRémi Verschelde2017-08-275-283/+7
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-2743-43/+43
* Added/Fixed null pointer checksWilson E. Alvarez2017-08-261-6/+3
* Removed unnecessary assignmentsWilson E. Alvarez2017-08-212-8/+3
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-169-18/+18
* Rename cull_AABB to cull_aabbRémi Verschelde2017-08-161-1/+1
* Fix freeze on close of game using 2D physics introduced by #9832Bojidar Marinov2017-08-081-2/+2
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-073-27/+27
* Improve cleanup of physics constraintsPedro J. Estébanez2017-08-013-6/+18
* Add missing initializersPedro J. Estébanez2017-07-251-1/+2
* Extend check for same space to all 2D/3D bodies/shapesPedro J. Estébanez2017-07-251-2/+6
* Fix early-accepting area-area match when masks don't matchPedro J. Estébanez2017-07-251-3/+3
* Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson2017-07-222-2/+2
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-192-2/+2
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-1514-37/+751
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-087-22/+22
* ConeTwistJoint: Initialize 'm_angularOnly'.dotquixote2017-06-261-0/+1
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-146-35/+35
* renamed all Rect3.pos to Rect3.positionalexholly2017-06-094-8/+8
* Improve documentation of thirdparty code snippetsRémi Verschelde2017-05-076-5/+115
* Merge pull request #8277 from tagcup/math_checksRémi Verschelde2017-04-241-2/+2
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| * Added various functions basic math classes. Also enabled math checks only for...Ferenc Arn2017-04-061-2/+2
* | Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-0843-0/+43
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* Fix typos in source code using codespellRémi Verschelde2017-03-245-6/+6
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-0543-5005/+3986
* Style: prevent bogus macro formatting by clang-formatRémi Verschelde2017-03-051-3/+4
* Merge pull request #7878 from RebelliousX/elseRémi Verschelde2017-02-281-1/+1
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| * Various fixes detected using PVS-Studio static analyzer.Thaer Razeq2017-02-281-1/+1
* | Inf and NaN support added to GDScript.Saracen2017-02-281-1/+1
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* Merge pull request #7802 from tagcup/physics_64bitRémi Verschelde2017-02-2630-309/+261
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| * Use real_t as floating point type in physics code.Ferenc Arn2017-02-1330-309/+261
* | -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-212-2/+2
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* Fixed property setter in G6DOF jointm4nu3lf2017-02-031-1/+1
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-163-3/+3
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-1/+1
* Style: Cosmetic fixes to play nice with clang-formatRémi Verschelde2017-01-151-8/+8
* fixed to 2D physics, makes it work againJuan Linietsky2017-01-151-1/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-1414-71/+96