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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Removed type_mask and fixed some variable nameAndreaCatania2017-11-211-22/+14
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-8/+8
* Disabled filter clip by default and made it optional, fixes #12368, likely ot...Juan Linietsky2017-11-101-2/+2
* Rename RayCasts collision_layer to collision_maskPedro J. Estébanez2017-10-211-14/+14
* Dead code tells no talesRémi Verschelde2017-08-271-23/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Removed unnecessary assignmentsWilson E. Alvarez2017-08-211-7/+3
* Fix early-accepting area-area match when masks don't matchPedro J. Estébanez2017-07-251-3/+3
* Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson2017-07-221-1/+1
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-1/+1
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-0/+417
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-4/+4
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-141-12/+12
* renamed all Rect3.pos to Rect3.positionalexholly2017-06-091-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fix typos in source code using codespellRémi Verschelde2017-03-241-2/+2
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-316/+243
* Merge pull request #7802 from tagcup/physics_64bitRémi Verschelde2017-02-261-11/+11
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| * Use real_t as floating point type in physics code.Ferenc Arn2017-02-131-11/+11
* | -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
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* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-2/+4
* Type renames:Juan Linietsky2017-01-111-5/+5
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-3/+3
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Expose more 2D/3D physics options in project settingsFabio Alessandrelli2016-10-031-1/+1
* Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-081-4/+0
* First version of ProfilerJuan Linietsky2016-05-211-0/+4
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
* change intersect_ray function to discriminate pickable objects, fixes #3203Juan Linietsky2016-01-101-2/+2
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Fix wrong index being used to populate r_resultsRémi Verschelde2015-12-041-10/+10
* Fix can_move_to and rename it for more clarityRémi Verschelde2015-11-221-2/+4
* Fix 3D Area mask matchingeska2015-10-101-3/+3
* newline fixesreduz2015-10-081-746/+746
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-1/+3
* added ability for Area (3D) to detect other areasJuan Linietsky2015-06-121-6/+9
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* input events on Area2D is now supportedJuan Linietsky2015-03-221-1/+1
* Huge Amount of BugFixJuan Linietsky2014-10-031-1/+4
* More Bugfix...Juan Linietsky2014-09-171-0/+4
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-0/+5
* 3D Physics and Other StuffJuan Linietsky2014-09-021-7/+306
* Export linear/angular velocity sleep threshold;Change default linear velocity...marynate2014-02-271-34/+35
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+429