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Author
Age
Files
Lines
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Removed type_mask and fixed some variable name
AndreaCatania
2017-11-21
1
-22
/
+14
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Rename Rect3 to AABB.
Ferenc Arn
2017-11-17
1
-8
/
+8
*
Disabled filter clip by default and made it optional, fixes #12368, likely ot...
Juan Linietsky
2017-11-10
1
-2
/
+2
*
Rename RayCasts collision_layer to collision_mask
Pedro J. Estébanez
2017-10-21
1
-14
/
+14
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-23
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-21
1
-7
/
+3
*
Fix early-accepting area-area match when masks don't match
Pedro J. Estébanez
2017-07-25
1
-3
/
+3
*
Clang-formatting *.cpp and *.h (some files excluded)
Poommetee Ketson
2017-07-22
1
-1
/
+1
*
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
1
-1
/
+1
*
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-15
1
-0
/
+417
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Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-07-08
1
-4
/
+4
*
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-06-14
1
-12
/
+12
*
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-09
1
-1
/
+1
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
1
-2
/
+2
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-316
/
+243
*
Merge pull request #7802 from tagcup/physics_64bit
Rémi Verschelde
2017-02-26
1
-11
/
+11
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Use real_t as floating point type in physics code.
Ferenc Arn
2017-02-13
1
-11
/
+11
*
|
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-21
1
-1
/
+1
|
/
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-2
/
+4
*
Type renames:
Juan Linietsky
2017-01-11
1
-5
/
+5
*
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-05
1
-3
/
+3
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Expose more 2D/3D physics options in project settings
Fabio Alessandrelli
2016-10-03
1
-1
/
+1
*
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-07-08
1
-4
/
+0
*
First version of Profiler
Juan Linietsky
2016-05-21
1
-0
/
+4
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-1
/
+1
*
change intersect_ray function to discriminate pickable objects, fixes #3203
Juan Linietsky
2016-01-10
1
-2
/
+2
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Fix wrong index being used to populate r_results
Rémi Verschelde
2015-12-04
1
-10
/
+10
*
Fix can_move_to and rename it for more clarity
Rémi Verschelde
2015-11-22
1
-2
/
+4
*
Fix 3D Area mask matching
eska
2015-10-10
1
-3
/
+3
*
newline fixes
reduz
2015-10-08
1
-746
/
+746
*
Ability to visually debug geometry visually:
Juan Linietsky
2015-09-20
1
-1
/
+3
*
added ability for Area (3D) to detect other areas
Juan Linietsky
2015-06-12
1
-6
/
+9
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
input events on Area2D is now supported
Juan Linietsky
2015-03-22
1
-1
/
+1
*
Huge Amount of BugFix
Juan Linietsky
2014-10-03
1
-1
/
+4
*
More Bugfix...
Juan Linietsky
2014-09-17
1
-0
/
+4
*
3D Physics Rework, Other Stuff
Juan Linietsky
2014-09-15
1
-0
/
+5
*
3D Physics and Other Stuff
Juan Linietsky
2014-09-02
1
-7
/
+306
*
Export linear/angular velocity sleep threshold;Change default linear velocity...
marynate
2014-02-27
1
-34
/
+35
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+429