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path: root/servers/physics/physics_server_sw.cpp (follow)
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* Rewritten kinematic systemAndreaCatania2017-11-071-2/+15
* Merge pull request #10770 from RandomShaper/fix-jointsRémi Verschelde2017-10-311-14/+0
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| * Remove joint freeing logic from physics serversPedro J. Estébanez2017-09-091-14/+0
* | Merge pull request #11702 from AndreaCatania/bodyDSRémi Verschelde2017-10-091-0/+15
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| * | Added new API to get body direct stateAndreaCatania2017-09-291-0/+15
* | | Renamed fixed_process to physics_processAndreaCatania2017-09-301-1/+1
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* | Rename pos to position in user facing methods and variablesletheed2017-09-201-2/+2
* | -Added an optimization so physics shapes are configured later, speeds up grid...Juan Linietsky2017-09-031-0/+21
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* Dead code tells no talesRémi Verschelde2017-08-271-111/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Fix freeze on close of game using 2D physics introduced by #9832Bojidar Marinov2017-08-081-2/+2
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-15/+15
* Improve cleanup of physics constraintsPedro J. Estébanez2017-08-011-6/+16
* Extend check for same space to all 2D/3D bodies/shapesPedro J. Estébanez2017-07-251-2/+6
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-12/+22
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-2/+2
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-141-8/+8
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-429/+316
* Use real_t as floating point type in physics code.Ferenc Arn2017-02-131-18/+18
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-6/+10
* Fixed inertia tensor computation and center of massm4nu3lf2017-01-091-0/+9
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* First version of ProfilerJuan Linietsky2016-05-211-1/+41
* Port collision and layer masks to 3D, fixes #1759Bojidar Marinov2016-04-091-0/+35
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Remove bogus argument in body_get_nodeRémi Verschelde2015-12-281-1/+1
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+24
* added ability for Area (3D) to detect other areasJuan Linietsky2015-06-121-0/+16
* PhysicsServerSW::body_is_shape_set_as_trigger - missing return statementehriche2015-05-061-1/+1
* properly wake up bodies when a parameter changes, fixes #1740Juan Linietsky2015-04-261-0/+9
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -WIP to add proper key swapping according to keyboard layoutJuan Linietsky2015-01-041-1/+1
* missing fils from yesterday comit.Juan Linietsky2014-10-031-3/+4
* Huge Amount of BugFixJuan Linietsky2014-10-031-0/+31
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-0/+337
* 3D Physics and Other StuffJuan Linietsky2014-09-021-8/+90
* A bit of everything:Juan Linietsky2014-05-141-0/+19
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1050