aboutsummaryrefslogtreecommitdiff
path: root/servers/physics/collision_object_sw.h (follow)
Commit message (Expand)AuthorAgeFilesLines
* Changed debug max distance to avoid overflowIvan Vodopiviz2018-03-171-1/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-2/+2
* -Added an optimization so physics shapes are configured later, speeds up grid...Juan Linietsky2017-09-031-0/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-1/+1
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-4/+4
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-141-4/+4
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-35/+31
* Type renames:Juan Linietsky2017-01-111-2/+2
* Fixed inertia tensor computation and center of massm4nu3lf2017-01-091-0/+2
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Port collision and layer masks to 3D, fixes #1759Bojidar Marinov2016-04-091-0/+8
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* optional formal changesehriche2015-05-061-1/+3
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* missing fils from yesterday comit.Juan Linietsky2014-10-031-0/+5
* Huge Amount of BugFixJuan Linietsky2014-10-031-0/+6
* Fixing Issues...Juan Linietsky2014-09-191-1/+16
* 3D Physics and Other StuffJuan Linietsky2014-09-021-1/+4
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+119