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path: root/servers/audio_server.cpp (follow)
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* Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson2017-07-221-1/+1
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* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-1/+1
| | | | -Added system for feature overrides, it's pretty cool :)
* Add object type hint for docsPoommetee Ketson2017-07-191-2/+2
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* Added get_bus_index to AudioServerBruno Lourenço2017-07-101-0/+10
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* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-2/+2
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* AudioServer: Set singleton to NULL when destructedIgnacio Etcheverry2017-04-271-0/+1
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* Fix crash on exit.Andreas Haas2017-04-101-0/+4
| | | | First it crashed in the thread that checks for android devices, then in the audio driver.
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
| | | | From https://github.com/lucasdemarchi/codespell
* fixed ClassDB inconsistenciesKarroffel2017-03-131-15/+15
| | | | fixes #7960
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-452/+371
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-211-1/+1
| | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-32/+32
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Audio bus editing is COMPLETE!Juan Linietsky2017-01-251-0/+281
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* Ability to delete, drag and drop audio buses!Juan Linietsky2017-01-231-9/+91
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* Added Audio Limiter bus effect, and sidechain ability to compressor.Juan Linietsky2017-01-221-1/+8
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* WIP new AudioServer, with buses, effects, etc.Juan Linietsky2017-01-211-31/+583
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* Oops! Audio engine has vanished :DJuan Linietsky2017-01-151-110/+205
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* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-071-5/+5
| | | | renamed to PoolVector
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-46/+46
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* set_signed_data now works correctly on pcm8 samples.Ovnuniarchos2016-01-211-12/+37
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-1/+1
| | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
* Expose AudioServer::free(RID rid) as AudioServer::free_rid(RID rid)Fabio Alessandrelli2015-11-021-1/+1
| | | | to avoid script error due to collision with Object method free
* Fixed theora playback. Removed theoraplayer.Juan Linietsky2015-09-261-0/+1
| | | | Still need to get proper audio output latency in some platforms.
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+178