| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | 2017-11-25 | 3 | -6/+6 |
| | | | | | | | wrong function, leading to unnecesary copy on writes and reduced performance. | ||||
| * | Merge pull request #12014 from hi-ogawa/fix-video-playback | Rémi Verschelde | 2017-11-13 | 2 | -144/+109 |
| |\ | | | | | Fix video playback | ||||
| | * | Fix video playback | Matt Hughes | 2017-10-14 | 2 | -144/+109 |
| | | | | | | | | | | | | | | | | | This adds support to - VideoPlayer - VideoStreamWebm - VideoStreamTheora | ||||
| * | | Refactor bufer to buffer | Poommetee Ketson | 2017-10-28 | 2 | -6/+6 |
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| * | | AudioEffectFilter: lowercase dB property to db | Poommetee Ketson | 2017-10-22 | 1 | -1/+1 |
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| * | Fixed Voice_Count issues in AudioEffectChorus: | Indah Sylvia | 2017-09-25 | 1 | -2/+1 |
| | | | | | | - Setting voice_count value to 4 (MAX_VOICES) is now allowed - Fixed slider glitch on setting voice_count value | ||||
| * | AudioEffectLimiter: fix wrong soft_clip_ratio getter | Poommetee Ketson | 2017-09-25 | 1 | -1/+1 |
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| * | Rename get_position => get_playback_position and seek_pos => seek on audio ↵ | Marcelo Fernandez | 2017-09-23 | 2 | -8/+8 |
| | | | | | classes | ||||
| * | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 2 | -4/+4 |
| | | | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | ||||
| * | Fix enums bindings | Maxim Sheronov | 2017-09-13 | 2 | -0/+11 |
| | | | | | | Add missed bindings for enums Move some enums to class to have correct output of api.json | ||||
| * | Fix unused variable warnings | Hein-Pieter van Braam | 2017-09-08 | 1 | -5/+0 |
| | | | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | Merge pull request #10846 from hpvb/fix-sign-compare | Rémi Verschelde | 2017-09-01 | 2 | -5/+5 |
| |\ | | | | | Fix signed and unsigned comparisons | ||||
| | * | Fix signed and unsigned comparisons | Hein-Pieter van Braam | 2017-09-01 | 2 | -5/+5 |
| | | | | | | | | | The first in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | | Corrections to audio buffer size calculations | Marcelo Fernandez | 2017-09-01 | 2 | -12/+8 |
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| * | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -55/+1 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 43 | -43/+43 |
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| * | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez | 2017-08-17 | 1 | -1/+1 |
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| * | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 4 | -15/+15 |
| | | | | | Fixes #10244. | ||||
| * | Clang-formatting *.cpp and *.h (some files excluded) | Poommetee Ketson | 2017-07-22 | 1 | -1/+1 |
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| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -1/+1 |
| | | | | | -Added system for feature overrides, it's pretty cool :) | ||||
| * | Lots of work on Audio & Physics engine: | Juan Linietsky | 2017-07-15 | 4 | -11/+237 |
| | | | | | | | | | -Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D. | ||||
| * | Refactor 'treshold' to 'threshold' | Poommetee Ketson | 2017-07-08 | 4 | -26/+26 |
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| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 43 | -0/+43 |
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| * | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 3 | -3/+3 |
| | | | | | From https://github.com/lucasdemarchi/codespell | ||||
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 43 | -2262/+1873 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 32 | -44/+913 |
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| * | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
| | | | | | | | modified files) -.pck and .zip exporting redone, seems to be working.. | ||||
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 13 | -125/+125 |
| | | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
| * | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 12 | -79/+79 |
| | | | | | This saves typing and is a step towards fixing #56 | ||||
| * | Fix msvc compile error | sanikoyes | 2017-02-07 | 2 | -2/+2 |
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| * | Use constants from math_funcs rather than unstandardized C++ constants. | Ray Koopa | 2017-01-24 | 7 | -34/+41 |
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| * | Added audio bus phaser effect, welcome to the 70s, baby! | Juan Linietsky | 2017-01-23 | 2 | -0/+228 |
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| * | Pretty high quality pitch Shifting effect using smbPitchShift | Juan Linietsky | 2017-01-23 | 2 | -0/+386 |
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| * | Added Audio Limiter bus effect, and sidechain ability to compressor. | Juan Linietsky | 2017-01-22 | 4 | -2/+229 |
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| * | Simple to use compressor effect | Juan Linietsky | 2017-01-22 | 2 | -0/+252 |
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| * | Delay sound effect | Juan Linietsky | 2017-01-22 | 3 | -21/+458 |
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| * | Added new Audio Bus Chorus effect. | Juan Linietsky | 2017-01-22 | 4 | -0/+566 |
| | | | | | Added new Audio Bus Panner effect. | ||||
| * | Added BUS effect, Stereo Enhancer | Juan Linietsky | 2017-01-21 | 2 | -0/+197 |
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| * | distortion effect | Juan Linietsky | 2017-01-21 | 2 | -0/+239 |
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| * | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky | 2017-01-21 | 18 | -2/+1814 |
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| * | Overloaded basic math funcs (double and float variants). Use real_t rather ↵ | Ferenc Arn | 2017-01-16 | 1 | -2/+2 |
| | | | | | | | than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions. | ||||
| * | Adapt platforms to AudioServer refactoring | Rémi Verschelde | 2017-01-16 | 2 | -3/+5 |
| | | | | | | | Fixes compilation on Windows and likely other platforms (at least as far as AudioServer changes were concerned), though they were not tested. | ||||
| * | Oops! Audio engine has vanished :D | Juan Linietsky | 2017-01-15 | 10 | -3255/+38 |
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| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 2 | -59/+59 |
| | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | ||||
| * | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | 2017-01-07 | 4 | -15/+15 |
| | | | | | renamed to PoolVector | ||||
| * | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | 2017-01-05 | 1 | -1/+1 |
| | | | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -1/+1 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 2 | -3/+3 |
| |\ | | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | ||||
| | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 2 | -3/+3 |
| | | | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | ||||
| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 15 | -15/+15 |
| | | | | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
