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* Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky2017-11-253-6/+6
| | | | | | wrong function, leading to unnecesary copy on writes and reduced performance.
* Merge pull request #12014 from hi-ogawa/fix-video-playbackRémi Verschelde2017-11-132-144/+109
|\ | | | | Fix video playback
| * Fix video playbackMatt Hughes2017-10-142-144/+109
| | | | | | | | | | | | | | | | This adds support to - VideoPlayer - VideoStreamWebm - VideoStreamTheora
* | Refactor bufer to bufferPoommetee Ketson2017-10-282-6/+6
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* | AudioEffectFilter: lowercase dB property to dbPoommetee Ketson2017-10-221-1/+1
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* Fixed Voice_Count issues in AudioEffectChorus:Indah Sylvia2017-09-251-2/+1
| | | | | - Setting voice_count value to 4 (MAX_VOICES) is now allowed - Fixed slider glitch on setting voice_count value
* AudioEffectLimiter: fix wrong soft_clip_ratio getterPoommetee Ketson2017-09-251-1/+1
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* Rename get_position => get_playback_position and seek_pos => seek on audio ↵Marcelo Fernandez2017-09-232-8/+8
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* Rename pos to position in user facing methods and variablesletheed2017-09-202-4/+4
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Fix enums bindingsMaxim Sheronov2017-09-132-0/+11
| | | | | Add missed bindings for enums Move some enums to class to have correct output of api.json
* Fix unused variable warningsHein-Pieter van Braam2017-09-081-5/+0
| | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7
* Merge pull request #10846 from hpvb/fix-sign-compareRémi Verschelde2017-09-012-5/+5
|\ | | | | Fix signed and unsigned comparisons
| * Fix signed and unsigned comparisonsHein-Pieter van Braam2017-09-012-5/+5
| | | | | | | | The first in my quest to make Godot 3.x compile with -Werror on GCC7
* | Corrections to audio buffer size calculationsMarcelo Fernandez2017-09-012-12/+8
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* Dead code tells no talesRémi Verschelde2017-08-271-55/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-2743-43/+43
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* Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez2017-08-171-1/+1
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* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-164-15/+15
| | | | Fixes #10244.
* Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson2017-07-221-1/+1
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* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-1/+1
| | | | -Added system for feature overrides, it's pretty cool :)
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-154-11/+237
| | | | | | | | -Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-084-26/+26
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-0843-0/+43
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* Fix typos in source code using codespellRémi Verschelde2017-03-243-3/+3
| | | | From https://github.com/lucasdemarchi/codespell
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-0543-2262/+1873
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-0532-44/+913
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* -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-211-1/+1
| | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-1313-125/+125
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-1312-79/+79
| | | | This saves typing and is a step towards fixing #56
* Fix msvc compile errorsanikoyes2017-02-072-2/+2
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* Use constants from math_funcs rather than unstandardized C++ constants.Ray Koopa2017-01-247-34/+41
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* Added audio bus phaser effect, welcome to the 70s, baby!Juan Linietsky2017-01-232-0/+228
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* Pretty high quality pitch Shifting effect using smbPitchShiftJuan Linietsky2017-01-232-0/+386
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* Added Audio Limiter bus effect, and sidechain ability to compressor.Juan Linietsky2017-01-224-2/+229
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* Simple to use compressor effectJuan Linietsky2017-01-222-0/+252
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* Delay sound effectJuan Linietsky2017-01-223-21/+458
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* Added new Audio Bus Chorus effect.Juan Linietsky2017-01-224-0/+566
| | | | Added new Audio Bus Panner effect.
* Added BUS effect, Stereo EnhancerJuan Linietsky2017-01-212-0/+197
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* distortion effectJuan Linietsky2017-01-212-0/+239
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* WIP new AudioServer, with buses, effects, etc.Juan Linietsky2017-01-2118-2/+1814
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* Overloaded basic math funcs (double and float variants). Use real_t rather ↵Ferenc Arn2017-01-161-2/+2
| | | | | | than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions.
* Adapt platforms to AudioServer refactoringRémi Verschelde2017-01-162-3/+5
| | | | | | Fixes compilation on Windows and likely other platforms (at least as far as AudioServer changes were concerned), though they were not tested.
* Oops! Audio engine has vanished :DJuan Linietsky2017-01-1510-3255/+38
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* Style: Fix whole-line commented codeRémi Verschelde2017-01-142-59/+59
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-074-15/+15
| | | | renamed to PoolVector
* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-051-1/+1
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-1/+1
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-022-3/+3
|\ | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
| * Begining of GLES3 renderer:Juan Linietsky2016-10-032-3/+3
| | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-0115-15/+15
| | | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!