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* renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky2017-01-081-0/+3
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Changed import workflowJuan Linietsky2016-05-271-0/+7
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+2
* New reworked AnimatedSprite!Juan Linietsky2016-05-141-0/+2
* animation_started signal to AnimationPlayerJakub Grzesik2016-04-141-0/+1
* Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classesBojidar Marinov2016-04-061-0/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-0/+9
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Changes to LightJuan Linietsky2015-04-031-0/+1
* Area2D can now detect overlap with other areasJuan Linietsky2015-03-171-0/+6
* support for 2D shadow castersJuan Linietsky2015-03-021-0/+1
* Fixes to GraphEdit:Juan Linietsky2015-01-081-0/+1
* Batch of BugfixesJuan Linietsky2014-12-071-0/+2
* -fixes to vmethod for buttonJuan Linietsky2014-12-021-0/+3
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-6/+6
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-0/+2
* 2D Animation ImprovementsJuan Linietsky2014-07-061-0/+1
* Light Baker!Juan Linietsky2014-06-111-0/+4
* More 3D ImprovementsJuan Linietsky2014-05-291-0/+2
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+141