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* | | Add clamp and wrap loop modes for animation tracks.Juan Linietsky2017-01-092-11/+29
* | | Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-0735-306/+306
* | | Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2017-01-057-78/+1
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| * \ \ Merge pull request #7431 from MarianoGnu/gles3Juan Linietsky2017-01-047-78/+1
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| | * | | Fix Color PickerMariano Suligoy2016-10-197-78/+1
* | | | | -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-054-27/+24
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* | | | -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-045-149/+185
* | | | Begin modifying properties to make them more friendly to script and doc.Juan Linietsky2017-01-033-557/+2
* | | | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-02102-936/+936
* | | | Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-0233-2159/+2893
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| * | | | Add a metallic modeJuan Linietsky2017-01-022-5/+82
| * | | | WIP particle systemJuan Linietsky2017-01-012-2/+10
| * | | | fixed a horrible bug on Windows AMD, scenes saved until now in this branchreduz2016-12-241-2/+4
| * | | | work in progress global illuminationJuan Linietsky2016-12-202-737/+0
| * | | | DOF blur, near and far fields..Juan Linietsky2016-12-102-10/+241
| * | | | Multi stage glow with light bleeding from HDRJuan Linietsky2016-12-082-13/+201
| * | | | Tonemapping and Auto Exposure supportJuan Linietsky2016-12-072-26/+24
| * | | | Support for SSAOJuan Linietsky2016-12-042-0/+181
| * | | | Subsurface scattering material param is now working!Juan Linietsky2016-12-022-15/+30
| * | | | Screen space reflection effectJuan Linietsky2016-11-292-0/+149
| * | | | Blend shapes using transform feedback (GPU)Juan Linietsky2016-11-243-15/+47
| * | | | Instancing is working! (hooray)Juan Linietsky2016-11-222-44/+4
| * | | | Huge amount of improvement in the material system. Materials should beJuan Linietsky2016-11-202-45/+272
| * | | | working reflection probes!!Juan Linietsky2016-11-194-8/+237
| * | | | all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-096-15/+99
| * | | | -Many many fixesJuan Linietsky2016-10-294-8/+370
| * | | | PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-274-24/+1054
| * | | | More scene work, can display a skyboxJuan Linietsky2016-10-212-2/+227
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| * | | 2D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky2016-10-101-0/+3
| * | | -the new shader language seems to workJuan Linietsky2016-10-072-5/+5
| * | | Begining of GLES3 renderer:Juan Linietsky2016-10-0328-1683/+153
* | | | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-01108-108/+108
* | | | Curve2D/3D: Add clear_points method.Andreas Haas2016-12-032-0/+21
* | | | Reused Button styleboxes for ButtonArrayZher Huei Lee2016-11-191-11/+10
* | | | Made background and symbol color follow the color APIPaulb232016-11-061-0/+1
* | | | style: Various other PEP8 fixes in Python filesRémi Verschelde2016-11-012-26/+26
* | | | style: Fix PEP8 blank lines issues in Python filesRémi Verschelde2016-11-011-1/+0
* | | | style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-013-24/+24
* | | | style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde2016-11-011-26/+26
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* | | SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-172-0/+4
* | | Fix #5959, contrasting texture for toggled buttonPawel Kowal2016-10-101-0/+0
* | | Expose more 2D/3D physics options in project settingsFabio Alessandrelli2016-10-033-6/+5
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* | Merge pull request #6529 from pkowal1982/scrolltreeRémi Verschelde2016-10-031-0/+2
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| * | Add scrolling to Tree control in Drag and Drop modePawel Kowal2016-09-171-0/+2
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* | Merge pull request #6414 from RandomShaper/improve-shader-shadowRémi Verschelde2016-09-171-0/+4
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| * Expose light shadow color to canvas item shadersPedro J. Estébanez2016-09-071-0/+4
* | -Added VeryLowDPI and MidDPI modes to Godot editor.Juan Linietsky2016-09-132-8/+25
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* -Added focus to comment nodeJuan Linietsky2016-09-023-0/+7
* More improvements to visual script..Juan Linietsky2016-08-311-0/+4
* More visual script workJuan Linietsky2016-08-254-0/+13