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* Added proximity and distance fade to SpatialMaterialJuan Linietsky2017-09-212-1/+144
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* Merge pull request #11365 from leezh/freetype_monoRémi Verschelde2017-09-211-2/+17
|\ | | | | Added support for FT_PIXEL_MODE_MONO in FreeType
| * Added support for FT_PIXEL_MODE_MONO in FreeTypeZher Huei Lee2017-09-191-2/+17
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* | Rename pos to position in user facing methods and variablesletheed2017-09-2014-66/+59
| | | | | | | | | | | | | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* | Add some options and reorganize the 2D editor menus. Makes available forced ↵Gilles Roudiere2017-09-183-3/+3
|/ | | | snapping.
* Merge pull request #11274 from Rubonnek/keep-argument-names-consistentRémi Verschelde2017-09-172-5/+5
|\ | | | | Renamed function arguments to keep them consistent between declaration and implementation
| * Renamed function arguments to keep them consistent between declaration and ↵Wilson E. Alvarez2017-09-142-5/+5
| | | | | | | | implementation
* | Fix enums bindingsMaxim Sheronov2017-09-133-0/+52
|/ | | | | Add missed bindings for enums Move some enums to class to have correct output of api.json
* Merge pull request #11015 from toger5/rtl_default_stylebox_emptyRémi Verschelde2017-09-121-1/+1
|\ | | | | rtl uses styleBoxEmpty as defualt fixes: #11014
| * rtl uses styleBoxEmpty as defualttoger52017-09-061-1/+1
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* | Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde2017-09-121-9/+0
|\ \ | | | | | | Fix unused variable warnings
| * | Fix unused variable warningsHein-Pieter van Braam2017-09-081-9/+0
| | | | | | | | | | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7
* | | Merge pull request #11057 from hpvb/fix-various-warningsRémi Verschelde2017-09-123-18/+17
|\ \ \ | | | | | | | | Fix various assorted warnings
| * | | Fix various assorted warningsHein-Pieter van Braam2017-09-083-18/+17
| |/ / | | | | | | | | | | | | Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp.
* | | Merge pull request #11152 from SaracenOne/mesh_arrays_accessPoommetee Ketson2017-09-124-2/+25
|\ \ \ | | | | | | | | Script access to formatted arrays and blend_arrays in meshes.
| * | | Script access to formatted arrays and blend_arrays in meshes.SaracenOne2017-09-114-2/+25
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* / / Material: fix priority not intPoommetee Ketson2017-09-111-4/+4
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* | Ability to use a sky for reflection together with a background color.Juan Linietsky2017-09-072-3/+5
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* | hide next pass for material types that make it pointless, closes #10686Juan Linietsky2017-09-052-0/+17
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* MeshLibrary: remove duplicated linePoommetee Ketson2017-09-051-1/+0
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* Merge pull request #10901 from toger5/script_background_cleanupRémi Verschelde2017-09-041-0/+1
|\ | | | | StyleBoxSupport for RichTextLabel and cleanup for script+docs backgrounds fixes #10685
| * Unified script panel backgrounds.toger52017-09-021-0/+1
| | | | | | | | | | | | - simplefied it with using the new rtl. - removed ("ScriptPanel", "EditorStyles") for since rtl now can be used - unified backgrounds when script editor color is set to transparent => option to set background color adapt to theme is deprecated.
* | -Added an optimization so physics shapes are configured later, speeds up ↵Juan Linietsky2017-09-032-2/+5
| | | | | | | | grid map loading and editing
* | Added transmission shader parameter.Juan Linietsky2017-09-032-4/+51
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* | Fix typos 'a' and 'an'Poommetee Ketson2017-09-021-1/+1
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* | Made triplanar local space by default, world space optionally, closes #10159Juan Linietsky2017-09-022-25/+28
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* | Fix use of unitialized variablesHein-Pieter van Braam2017-09-023-5/+18
| | | | | | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7
* | Merge pull request #10846 from hpvb/fix-sign-compareRémi Verschelde2017-09-011-2/+2
|\ \ | | | | | | Fix signed and unsigned comparisons
| * | Fix signed and unsigned comparisonsHein-Pieter van Braam2017-09-011-2/+2
| | | | | | | | | | | | The first in my quest to make Godot 3.x compile with -Werror on GCC7
* | | Removed ontop property, added a material rendering priority system. Fixes ↵Juan Linietsky2017-09-012-5/+42
| | | | | | | | | | | | #9935, closes #10135
* | | Fix files headerPoommetee Ketson2017-09-011-1/+1
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* / Fix issues regarding reload of resources in imported scenes. Closes #10017Juan Linietsky2017-08-312-3/+4
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* Merge pull request #10816 from toger5/style_box_texture_set_fillRémi Verschelde2017-08-312-21/+21
|\ | | | | unified draw_center naming for (9patch,StyleBoxes)
| * unified draw_center naming for (9patch,StyleBoxes)toger52017-08-312-21/+21
| | | | | | | | | | | | - filled -> draw_center - is_draw_center -> is_draw_center_enabled - get_draw_center -> is_draw_center_enabled
* | Merge pull request #10823 from toger5/fix_VSlider_focus_non_existentRémi Verschelde2017-08-311-1/+1
|\ \ | | | | | | changed-"HSlider" -> "VSlider" for focus style fixes #728
| * | changed-"HSlider" -> "VSlider" for focus style fixes #728toger52017-08-311-1/+1
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* / Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979Juan Linietsky2017-08-311-1/+1
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* Merge pull request #10096 from toger5/label_styleboxRémi Verschelde2017-08-311-0/+1
|\ | | | | fixed Import LineEdit to label + label stylebox
| * fixed Import LineEdit to label + label styleboxtoger52017-08-171-0/+1
| | | | | | | | | | | | | | - added a normal stylebox to label. default is StyleBoxEmpty - changed drawing so that it draws correct with styleboxes with margins - changed the LineEdit in the import to use a label with the lineEdit stylebox
* | Merge pull request #10401 from maxim-sheronov/fix_particles_spritesheetRémi Verschelde2017-08-312-8/+8
|\ \ | | | | | | Fix UV calculation for spritesheet in particles
| * | Fix UV calculation for spritesheet in particlesMaxim Sheronov2017-08-232-8/+8
| | | | | | | | | | | | Fix names of uniforms and make correct uv offset calculation
* | | -Fixed screen edge SSAO filter, fixes #9678Juan Linietsky2017-08-291-4/+4
| | | | | | | | | | | | | | | -Raised the SSAO limits, making the effect a lot more useful -Still pending to enable tresholding to avoid some hollow places
* | | -Fixes to how collada generates tangents (use SurfaceTool), closes #9562Juan Linietsky2017-08-292-2/+15
| | | | | | | | | | | | -Fix to gridmap cell size (wrong property type)
* | | -Some fixes to code completion.Juan Linietsky2017-08-281-0/+2
| | | | | | | | | | | | | | | -Fix getter in code completion being displayed when it shouldn't -Clean up preview generation for editors and exposed it as editor plugin
* | | Dead code tells no talesRémi Verschelde2017-08-2711-1130/+10
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* | | -Largely rewrote gridmap to simplify itJuan Linietsky2017-08-272-16/+59
| | | | | | | | | | | | | | | -Got editor working again -Added a current-floor marker on selection
* | | Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-27102-102/+102
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* | | Bind missing ArrayMesh.ARRAY_MAXMarc Gilleron2017-08-271-0/+1
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* | | Cleanup tons of obsolete commented out codeRémi Verschelde2017-08-263-455/+1
| | | | | | | | | | | | | | | Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings.
* | | -Massive clean up to gizmosJuan Linietsky2017-08-262-1/+6
| | | | | | | | | | | | | | | | | | | | | -Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings