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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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Age
Files
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Added proximity and distance fade to SpatialMaterial
Juan Linietsky
2017-09-21
2
-1
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+144
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Merge pull request #11365 from leezh/freetype_mono
Rémi Verschelde
2017-09-21
1
-2
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+17
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Added support for FT_PIXEL_MODE_MONO in FreeType
Zher Huei Lee
2017-09-19
1
-2
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+17
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Rename pos to position in user facing methods and variables
letheed
2017-09-20
14
-66
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+59
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Add some options and reorganize the 2D editor menus. Makes available forced s...
Gilles Roudiere
2017-09-18
3
-3
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+3
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Merge pull request #11274 from Rubonnek/keep-argument-names-consistent
Rémi Verschelde
2017-09-17
2
-5
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+5
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Renamed function arguments to keep them consistent between declaration and im...
Wilson E. Alvarez
2017-09-14
2
-5
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+5
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Fix enums bindings
Maxim Sheronov
2017-09-13
3
-0
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+52
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Merge pull request #11015 from toger5/rtl_default_stylebox_empty
Rémi Verschelde
2017-09-12
1
-1
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+1
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rtl uses styleBoxEmpty as defualt
toger5
2017-09-06
1
-1
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+1
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Merge pull request #10908 from hpvb/fix-unused-variables
Rémi Verschelde
2017-09-12
1
-9
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+0
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Fix unused variable warnings
Hein-Pieter van Braam
2017-09-08
1
-9
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+0
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Merge pull request #11057 from hpvb/fix-various-warnings
Rémi Verschelde
2017-09-12
3
-18
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+17
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Fix various assorted warnings
Hein-Pieter van Braam
2017-09-08
3
-18
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+17
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Merge pull request #11152 from SaracenOne/mesh_arrays_access
Poommetee Ketson
2017-09-12
4
-2
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+25
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Script access to formatted arrays and blend_arrays in meshes.
SaracenOne
2017-09-11
4
-2
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+25
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Material: fix priority not int
Poommetee Ketson
2017-09-11
1
-4
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+4
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Ability to use a sky for reflection together with a background color.
Juan Linietsky
2017-09-07
2
-3
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+5
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hide next pass for material types that make it pointless, closes #10686
Juan Linietsky
2017-09-05
2
-0
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+17
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MeshLibrary: remove duplicated line
Poommetee Ketson
2017-09-05
1
-1
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+0
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Merge pull request #10901 from toger5/script_background_cleanup
Rémi Verschelde
2017-09-04
1
-0
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+1
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Unified script panel backgrounds.
toger5
2017-09-02
1
-0
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+1
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-Added an optimization so physics shapes are configured later, speeds up grid...
Juan Linietsky
2017-09-03
2
-2
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+5
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Added transmission shader parameter.
Juan Linietsky
2017-09-03
2
-4
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+51
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Fix typos 'a' and 'an'
Poommetee Ketson
2017-09-02
1
-1
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+1
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Made triplanar local space by default, world space optionally, closes #10159
Juan Linietsky
2017-09-02
2
-25
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+28
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Fix use of unitialized variables
Hein-Pieter van Braam
2017-09-02
3
-5
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+18
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Merge pull request #10846 from hpvb/fix-sign-compare
Rémi Verschelde
2017-09-01
1
-2
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+2
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Fix signed and unsigned comparisons
Hein-Pieter van Braam
2017-09-01
1
-2
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+2
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Removed ontop property, added a material rendering priority system. Fixes #99...
Juan Linietsky
2017-09-01
2
-5
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+42
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Fix files header
Poommetee Ketson
2017-09-01
1
-1
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+1
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Fix issues regarding reload of resources in imported scenes. Closes #10017
Juan Linietsky
2017-08-31
2
-3
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+4
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Merge pull request #10816 from toger5/style_box_texture_set_fill
Rémi Verschelde
2017-08-31
2
-21
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+21
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unified draw_center naming for (9patch,StyleBoxes)
toger5
2017-08-31
2
-21
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+21
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Merge pull request #10823 from toger5/fix_VSlider_focus_non_existent
Rémi Verschelde
2017-08-31
1
-1
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+1
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changed-"HSlider" -> "VSlider" for focus style fixes #728
toger5
2017-08-31
1
-1
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+1
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Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979
Juan Linietsky
2017-08-31
1
-1
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+1
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Merge pull request #10096 from toger5/label_stylebox
Rémi Verschelde
2017-08-31
1
-0
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+1
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fixed Import LineEdit to label + label stylebox
toger5
2017-08-17
1
-0
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+1
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Merge pull request #10401 from maxim-sheronov/fix_particles_spritesheet
Rémi Verschelde
2017-08-31
2
-8
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+8
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Fix UV calculation for spritesheet in particles
Maxim Sheronov
2017-08-23
2
-8
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+8
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-Fixed screen edge SSAO filter, fixes #9678
Juan Linietsky
2017-08-29
1
-4
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+4
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-Fixes to how collada generates tangents (use SurfaceTool), closes #9562
Juan Linietsky
2017-08-29
2
-2
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+15
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-Some fixes to code completion.
Juan Linietsky
2017-08-28
1
-0
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+2
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Dead code tells no tales
Rémi Verschelde
2017-08-27
11
-1130
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+10
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-Largely rewrote gridmap to simplify it
Juan Linietsky
2017-08-27
2
-16
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+59
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Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
102
-102
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+102
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Bind missing ArrayMesh.ARRAY_MAX
Marc Gilleron
2017-08-27
1
-0
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+1
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Cleanup tons of obsolete commented out code
Rémi Verschelde
2017-08-26
3
-455
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+1
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-Massive clean up to gizmos
Juan Linietsky
2017-08-26
2
-1
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+6
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