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* Bind many more properties to scriptsBojidar Marinov2018-01-121-0/+4
| | | | | | | Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Removes type information from method bindsIgnacio Etcheverry2017-08-101-1/+1
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* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-1/+1
| | | | -Added system for feature overrides, it's pretty cool :)
* Use the gravity constant to calculate weightsJohan Manuel2017-07-051-1/+0
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* -Added AudioStreamPlayer2D, for 2D positional soundJuan Linietsky2017-06-181-3/+4
| | | | -Added ability for Area2D to redirect positional sound to a specific audio bus
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-4/+4
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-127/+107
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-211-2/+2
| | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-4/+4
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Oops! Audio engine has vanished :DJuan Linietsky2017-01-151-3/+1
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* no more errors related to missing GlobalConfig::Get (or so I hope)Juan Linietsky2017-01-141-6/+0
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* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-051-10/+8
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-4/+4
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Expose more 2D/3D physics options in project settingsFabio Alessandrelli2016-10-031-6/+0
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* World2D: Fix typo in default_density deprecation checkRémi Verschelde2016-07-281-1/+1
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* Some optimizations and limits for extreme zoom in and out in editor, fixes #5820Juan Linietsky2016-07-211-9/+42
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* Physics2D: Rename default_density to default_linear_dampRémi Verschelde2016-06-041-1/+9
| | | | | Also adds a proper deprecating warning and tries to do some porting automatically. Supersedes #4109.
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Set World2D default angular damp per global `physics_2d/default_angular_damp`eska2015-10-281-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* fixes/cleans upJuan Linietsky2015-03-221-0/+9
| | | | | | -input now correctly works when using viewport scaling -added function to get areas/bodies in given point -added function to get space state directly from world
* Changes to 2D physics engineJuan Linietsky2015-01-051-2/+2
| | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-= -Removed "density" property -Added instead more flexible "angular damp" and "linear damp" -Added ability to override angular and linear damp in rigidbody -Added gravity scale option rigidbody Test well and iron out bugs, when it works the same will be moved to 3D
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+386