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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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Age
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*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-1
/
+1
*
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
1
-1
/
+1
*
Use the gravity constant to calculate weights
Johan Manuel
2017-07-05
1
-1
/
+0
*
-Added AudioStreamPlayer2D, for 2D positional sound
Juan Linietsky
2017-06-18
1
-3
/
+4
*
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-04
1
-4
/
+4
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-127
/
+107
*
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-21
1
-2
/
+2
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-4
/
+4
*
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-15
1
-3
/
+1
*
no more errors related to missing GlobalConfig::Get (or so I hope)
Juan Linietsky
2017-01-14
1
-6
/
+0
*
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-05
1
-10
/
+8
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-4
/
+4
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Expose more 2D/3D physics options in project settings
Fabio Alessandrelli
2016-10-03
1
-6
/
+0
*
World2D: Fix typo in default_density deprecation check
Rémi Verschelde
2016-07-28
1
-1
/
+1
*
Some optimizations and limits for extreme zoom in and out in editor, fixes #5820
Juan Linietsky
2016-07-21
1
-9
/
+42
*
Physics2D: Rename default_density to default_linear_damp
Rémi Verschelde
2016-06-04
1
-1
/
+9
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Set World2D default angular damp per global `physics_2d/default_angular_damp`
eska
2015-10-28
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
fixes/cleans up
Juan Linietsky
2015-03-22
1
-0
/
+9
*
Changes to 2D physics engine
Juan Linietsky
2015-01-05
1
-2
/
+2
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+386