aboutsummaryrefslogtreecommitdiff
path: root/scene/resources/tile_set.h (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Restore support for minimal 3x3 autotile setsisaacremnant2018-05-171-0/+1
|
* Adds z-index properties to TileSets.Pieter-Jan Briers2018-05-011-1/+6
|
* expose Tileset TileMode to GDScriptAlexander Holland2018-04-081-0/+1
|
* Tileset Editor ImprovementDamar Indra2018-02-201-5/+12
|
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fix TileSet::AutotileData::ocludder_map typoPJB30052017-12-081-1/+1
|
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-4/+6
|
* Implement auto-tilingMariano Suligoy2017-11-201-2/+78
|
* Fixing tilemap rotation for non top-left tiles.Vito2017-11-151-0/+3
|
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
|
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-2/+2
| | | | Fixes #10244.
* Readd tilemap's shape_transform and bugfixesBojidar Marinov2017-07-011-4/+4
| | | | This reverts commit a808f53020aa710ff81392e2349b8a39c55d2717.
* Revert "Fix Tileset/tilemap issues related to my adding of one-way ↵Juan Linietsky2017-07-011-4/+4
| | | | collisions to them"
* Fix #9409, fixup #9370; tileset now has shape transform instead of offsetBojidar Marinov2017-06-301-4/+4
| | | | | | Fix bad return type in CollisionObject2D, Shape -> Shape2D. Was causing unintended null when casting. (9409) Fix a misplaced ++ operator. (9370) Fix merging with exiting tileset duplicating shapes. (9370)
* Merge pull request #9370 from bojidar-bg/c-9318-oneway-tilemapsRémi Verschelde2017-06-261-13/+31
|\ | | | | Add one-way collisions and individual shape offsets for tilesets
| * Add one-way collisions and individual shape offsets for tilesetsBojidar Marinov2017-06-251-13/+31
| | | | | | | | | | As requested in #9318 Accidentially fixes #2231 as well
* | Add normal map to tilemaps and tilesetsBojidar Marinov2017-06-221-0/+4
|/ | | | Fixes #9310
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
|
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-3/+3
|
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-27/+24
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Merge pull request #6519 from RandomShaper/enhance-tilesetJuan Linietsky2017-01-141-0/+7
|\ | | | | Add modulate (color) to TileSet tiles
| * Add modulate (color) to TileSet tilesPedro J. Estébanez2016-11-301-0/+7
| |
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-1/+1
| | | | | | | | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
|/ | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
|
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
|
* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-0/+22
| | | | | added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc.
* Merge remote-tracking branch 'upstream/master'Olafur Haukur Flygenring2014-02-191-2/+6
|\
| * -improved physics ccdJuan Linietsky2014-02-191-2/+6
| | | | | | | | | | | | -html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
* | Added function "get_tiles_ids" to TreeSet.Olafur Haukur Flygenring2014-02-181-0/+1
|/
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+99