| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Restore support for minimal 3x3 autotile sets | isaacremnant | 2018-05-17 | 1 | -1/+2 |
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| * | Adds z-index properties to TileSets. | Pieter-Jan Briers | 2018-05-01 | 1 | -0/+20 |
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| * | Merge pull request #18072 from AlexHolly/master | George Marques | 2018-04-08 | 1 | -0/+6 |
| |\ | | | | | expose Tileset TileMode to GDScript | ||||
| | * | expose Tileset TileMode to GDScript | Alexander Holland | 2018-04-08 | 1 | -0/+6 |
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| * | | Fix converting to tileset crashes Godot if existing file is not tileset | Poommetee Ketson | 2018-03-23 | 1 | -0/+1 |
| |/ | | | | also make TileSetEditorPlgn tile list updates the preview modulate | ||||
| * | Tileset Editor Improvement | Damar Indra | 2018-02-20 | 1 | -16/+15 |
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| * | Fix typos in code and docs with codespell | Rémi Verschelde | 2018-01-18 | 1 | -1/+1 |
| | | | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell | ||||
| * | Bind many more properties to scripts | Bojidar Marinov | 2018-01-12 | 1 | -8/+8 |
| | | | | | | | | Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | ||||
| * | fix updating tileset list when assign texture and set autotile true | damarindra | 2018-01-11 | 1 | -1/+2 |
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| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Add missing parameter names | Poommetee Ketson | 2017-12-25 | 1 | -2/+2 |
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| * | Fix wrong return value in some virtual method bindings | Rémi Verschelde | 2017-12-10 | 1 | -2/+2 |
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| * | Fix TileSet::AutotileData::ocludder_map typo | PJB3005 | 2017-12-08 | 1 | -8/+8 |
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| * | Fix TileMap and TileSet ClassDB bindings | Ruslan Mustakov | 2017-11-24 | 1 | -1/+1 |
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| * | Implement auto-tiling | Mariano Suligoy | 2017-11-20 | 1 | -5/+392 |
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| * | Fixing tilemap rotation for non top-left tiles. | Vito | 2017-11-15 | 1 | -6/+14 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Fixes method definitions with extra number of arguments | Ignacio Etcheverry | 2017-08-10 | 1 | -1/+1 |
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| * | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -13/+13 |
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| * | Readd shape_offset as an editor-only and backcompat property | Bojidar Marinov | 2017-07-01 | 1 | -1/+8 |
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| * | Readd tilemap's shape_transform and bugfixes | Bojidar Marinov | 2017-07-01 | 1 | -22/+24 |
| | | | | | This reverts commit a808f53020aa710ff81392e2349b8a39c55d2717. | ||||
| * | Revert "Fix Tileset/tilemap issues related to my adding of one-way ↵ | Juan Linietsky | 2017-07-01 | 1 | -24/+22 |
| | | | | | collisions to them" | ||||
| * | Fix #9409, fixup #9370; tileset now has shape transform instead of offset | Bojidar Marinov | 2017-06-30 | 1 | -22/+24 |
| | | | | | | | Fix bad return type in CollisionObject2D, Shape -> Shape2D. Was causing unintended null when casting. (9409) Fix a misplaced ++ operator. (9370) Fix merging with exiting tileset duplicating shapes. (9370) | ||||
| * | Merge pull request #9370 from bojidar-bg/c-9318-oneway-tilemaps | Rémi Verschelde | 2017-06-26 | 1 | -48/+140 |
| |\ | | | | | Add one-way collisions and individual shape offsets for tilesets | ||||
| | * | Add one-way collisions and individual shape offsets for tilesets | Bojidar Marinov | 2017-06-25 | 1 | -48/+140 |
| | | | | | | | | | | | As requested in #9318 Accidentially fixes #2231 as well | ||||
| * | | Add normal map to tilemaps and tilesets | Bojidar Marinov | 2017-06-22 | 1 | -0/+20 |
| |/ | | | | Fixes #9310 | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -6/+6 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -197/+166 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -30/+30 |
| | | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
| * | Merge pull request #6519 from RandomShaper/enhance-tileset | Juan Linietsky | 2017-01-14 | 1 | -0/+19 |
| |\ | | | | | Add modulate (color) to TileSet tiles | ||||
| | * | Add modulate (color) to TileSet tiles | Pedro J. Estébanez | 2016-11-30 | 1 | -0/+19 |
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| * | | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -30/+30 |
| | | | | | | | | | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| |/ | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -3/+3 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | lot of work on 2D lighting and isometric maps | Juan Linietsky | 2015-03-09 | 1 | -1/+105 |
| | | | | | | added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc. | ||||
| * | Merge remote-tracking branch 'upstream/master' | Olafur Haukur Flygenring | 2014-02-19 | 1 | -9/+30 |
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| | * | -improved physics ccd | Juan Linietsky | 2014-02-19 | 1 | -9/+30 |
| | | | | | | | | | | | | | -html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken | ||||
| * | | Added function "get_tiles_ids" to TreeSet. | Olafur Haukur Flygenring | 2014-02-18 | 1 | -0/+12 |
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| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+310 |
