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* Fix TileMap and TileSet ClassDB bindingsRuslan Mustakov2017-11-241-1/+1
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* Implement auto-tilingMariano Suligoy2017-11-201-5/+392
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* Fixing tilemap rotation for non top-left tiles.Vito2017-11-151-6/+14
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Fixes method definitions with extra number of argumentsIgnacio Etcheverry2017-08-101-1/+1
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* Removes type information from method bindsIgnacio Etcheverry2017-08-101-13/+13
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* Readd shape_offset as an editor-only and backcompat propertyBojidar Marinov2017-07-011-1/+8
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* Readd tilemap's shape_transform and bugfixesBojidar Marinov2017-07-011-22/+24
| | | | This reverts commit a808f53020aa710ff81392e2349b8a39c55d2717.
* Revert "Fix Tileset/tilemap issues related to my adding of one-way ↵Juan Linietsky2017-07-011-24/+22
| | | | collisions to them"
* Fix #9409, fixup #9370; tileset now has shape transform instead of offsetBojidar Marinov2017-06-301-22/+24
| | | | | | Fix bad return type in CollisionObject2D, Shape -> Shape2D. Was causing unintended null when casting. (9409) Fix a misplaced ++ operator. (9370) Fix merging with exiting tileset duplicating shapes. (9370)
* Merge pull request #9370 from bojidar-bg/c-9318-oneway-tilemapsRémi Verschelde2017-06-261-48/+140
|\ | | | | Add one-way collisions and individual shape offsets for tilesets
| * Add one-way collisions and individual shape offsets for tilesetsBojidar Marinov2017-06-251-48/+140
| | | | | | | | | | As requested in #9318 Accidentially fixes #2231 as well
* | Add normal map to tilemaps and tilesetsBojidar Marinov2017-06-221-0/+20
|/ | | | Fixes #9310
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-6/+6
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-197/+166
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-30/+30
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Merge pull request #6519 from RandomShaper/enhance-tilesetJuan Linietsky2017-01-141-0/+19
|\ | | | | Add modulate (color) to TileSet tiles
| * Add modulate (color) to TileSet tilesPedro J. Estébanez2016-11-301-0/+19
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* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-30/+30
| | | | | | | | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
|/ | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* remove trailing whitespaceHubert Jarosz2016-03-091-3/+3
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-1/+105
| | | | | added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc.
* Merge remote-tracking branch 'upstream/master'Olafur Haukur Flygenring2014-02-191-9/+30
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| * -improved physics ccdJuan Linietsky2014-02-191-9/+30
| | | | | | | | | | | | -html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
* | Added function "get_tiles_ids" to TreeSet.Olafur Haukur Flygenring2014-02-181-0/+12
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+310