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path: root/scene/resources/texture.cpp (follow)
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* Add object type hint for docsPoommetee Ketson2017-07-191-2/+2
* Reworked translation systemJuan Linietsky2017-06-281-8/+11
* Curve featuresMarc Gilleron2017-06-261-38/+6
* BuildSystem: generated files have .gen.extensionPoommetee Ketson2017-06-251-1/+1
* GradientTexture now uses a GradientMarc Gilleron2017-06-241-133/+27
* Added Curve resourceMarc Gilleron2017-06-241-182/+56
* Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky2017-06-181-11/+11
* Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky2017-06-171-34/+48
* -Fix freezes caused by etccomp2, closes #9183Juan Linietsky2017-06-161-1/+19
* -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-0/+4
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-19/+19
* many fixes to image loader, voxel cone tracing, etc.Juan Linietsky2017-06-021-2/+2
* Merge pull request #8869 from Hinsbart/errorsRémi Verschelde2017-05-251-4/+0
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| * Fix errors on engine startup.Andreas Haas2017-05-221-4/+0
* | Fix stex import into black textures when lossless and lossy are selected, clo...Juan Linietsky2017-05-231-1/+2
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* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-91/+56
* Fix property warnings and hide some debug printsRémi Verschelde2017-04-231-7/+9
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-0/+468
* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-611/+486
* a ton of bug fixes to the rendererJuan Linietsky2017-02-161-0/+5
* Many fixes to make exported scenes work better, still buggy.Juan Linietsky2017-02-151-0/+6
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-54/+54
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-9/+9
* Several bugfixes, improving the import workflowJuan Linietsky2017-02-061-0/+44
* Lot of work in new importer, importing textures now works.Juan Linietsky2017-02-011-0/+329
* removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky2017-01-141-2/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-57/+57
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-14/+4
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-14/+4
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* Make most resources (save for packedscenes and scripts) reload if they change...Juan Linietsky2016-06-271-4/+0
* Modify margins with mouse inputMarianoGNU2016-06-201-0/+5
* remove trailing whitespaceHubert Jarosz2016-03-091-18/+18
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-3/+3
* -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F...Juan Linietsky2015-12-021-0/+13
* -Ability to debug video memory usageJuan Linietsky2015-10-211-0/+20
* added support for mirrored repeat texture wrappingromulox_x2015-06-251-1/+2
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* small optimizations to isometric light demoJuan Linietsky2015-03-101-0/+9
* Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-111-18/+18
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| * fixes cubemap ressource editor bugyg2f2015-01-101-18/+18
* | Working TileMap tile transpose transform.Carl Olsson2015-02-021-29/+30
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* missing fils from yesterday comit.Juan Linietsky2014-10-031-1/+3
* More 3D ImprovementsJuan Linietsky2014-05-291-0/+43
* Making Godot Easier to Use..Juan Linietsky2014-05-241-0/+12
* -Added OpenSSL and HTTPS supportJuan Linietsky2014-04-281-2/+20
* fix atlas texture algosanikoyes2014-03-191-16/+11