aboutsummaryrefslogtreecommitdiff
path: root/scene/resources/style_box.h (follow)
Commit message (Collapse)AuthorAgeFilesLines
* StyleBoxTexture: Texture instead of RES for texture and normal_map.Pieter-Jan Briers2018-02-221-4/+4
|
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Renamed function arguments to keep them consistent between declaration and ↵Wilson E. Alvarez2017-09-141-2/+2
| | | | implementation
* unified draw_center naming for (9patch,StyleBoxes)toger52017-08-311-6/+6
| | | | | | - filled -> draw_center - is_draw_center -> is_draw_center_enabled - get_draw_center -> is_draw_center_enabled
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
|
* added utility funtions for expand margins (in styleBox)toger52017-08-211-0/+4
|
* Merge pull request #10265 from leezh/patchnine_styleboxRémi Verschelde2017-08-161-0/+18
|\ | | | | Added Tile and TileFit to StyleBoxes
| * Added Tile and TileFit to StyleBoxesZher Huei Lee2017-08-121-0/+18
| | | | | | | | | | Was already implemented for Patch9 boxes, but wasn't exposed here. Allows for use in other GUI elements like panels and buttons.
* | styleBoxFlat removed light, dark color entirelytoger52017-08-151-6/+1
| |
* | new StyleBoxFlat added more drawing featurestoger52017-08-151-1/+26
| | | | | | | | | | | | | | - corner radius bindings - shadow - antiAliasing - CornerDetail
* | NEW Style Box Flat Implementationtoger52017-08-151-15/+37
|/ | | | | | | - now use polygons! - renamed blend -> blend_border - draw_center -> filled - GDScript biding
* Added separators using StyleBoxLine, some theme style fixes, added variant iconDaniel J. Ramirez2017-07-181-0/+34
|
* Added normalmap support to stylebox and animated sprite.Juan Linietsky2017-06-181-0/+4
|
* Rename Godot-specific resource extensionsGeorge Marques2017-06-151-1/+1
|
* New customizable editor themevolzhs2017-05-091-0/+4
|
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
|
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-34/+21
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-4/+4
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-30/+0
|\ | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-30/+0
| | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
|/ | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* VisualScript can now execute visual scripts, but there is no debugger or ↵Juan Linietsky2016-08-051-0/+4
| | | | profiler yet.
* Enhanced StyleBoxTexture:Geequlim2016-06-051-0/+4
| | | | | Add texture region support for StyleBoxTexture. Quick region(texture region and scale region) selection for StyleBoxTexture with TextureRegionEditorPlugin.
* remove trailing whitespaceHubert Jarosz2016-03-091-23/+23
|
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
|
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
|
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+193