| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | more fixes | Juan Linietsky | 2015-05-19 | 1 | -1/+1 |
| | | | | | | | -only refuse to load an older file if version major is different, fixes #1944 -fix drive letter default value, fixes #1939 | ||||
| * | -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), ↵ | Juan Linietsky | 2015-05-04 | 1 | -1/+1 |
| | | | | | fixes #1775 | ||||
| * | -vec3 uniforms should now work, fixes #1773 | Juan Linietsky | 2015-05-04 | 1 | -1/+1 |
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| * | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky | 2015-04-27 | 1 | -0/+2 |
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| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | fixed UV2 source in shader graph, closes #1633 | Juan Linietsky | 2015-04-12 | 1 | -2/+2 |
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| * | -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ↵ | Juan Linietsky | 2015-04-09 | 1 | -0/+3 |
| | | | | | #1634 and #1610 | ||||
| * | fixed shader graph length node, fixes #1632 | Juan Linietsky | 2015-04-07 | 1 | -1/+1 |
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| * | Beta1 Attempt #1 | Juan Linietsky | 2015-04-02 | 1 | -3/+12 |
| | | | | | | | | | | -=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1 | ||||
| * | begin work on lighting system for 2D | Juan Linietsky | 2015-01-22 | 1 | -1/+1 |
| | | | | | nothing functional yet, just experimenting with API | ||||
| * | Fixes to texscreen, fixes to white testcube | Juan Linietsky | 2015-01-20 | 1 | -2/+2 |
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| * | Visual Shader Editing for 2D | Juan Linietsky | 2015-01-20 | 1 | -1/+48 |
| | | | | | Editing 2D shaders with visual editor seems to work now. | ||||
| * | Color Ramp and Curve Map added to visual shader editing. | Juan Linietsky | 2015-01-19 | 1 | -3/+320 |
| | | | | | | Added Color Ramp and Curve Map to shader nodes. Fixed an issue that crashed Godot Editor right when opened. | ||||
| * | -intentional breakage of shader graph to fix issues, existing graphs will be ↵ | Juan Linietsky | 2015-01-18 | 1 | -1/+19 |
| | | | | | broken, sorry :( | ||||
| * | 2D Rewrite Step [1] | Juan Linietsky | 2015-01-10 | 1 | -3/+0 |
| | | | | | | | | | -=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance! | ||||
| * | Fixes to GraphEdit: | Juan Linietsky | 2015-01-08 | 1 | -22/+165 |
| | | | | | | | | | -Working area is bigger now, solves #1148 -Using Position now works, fixes #1141 -RGB ops now work, fixes #1139 -Missing bindings to GraphEdit and GraphNode added -Shader Graph Editor Shows errors on cyclic links and missing connections | ||||
| * | -Fixed matrix and vec+scalar multiplication issues, fixes #1143 | Juan Linietsky | 2015-01-07 | 1 | -8/+8 |
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| * | -changed type of C component of vec interp, fixes #1144 | Juan Linietsky | 2015-01-07 | 1 | -1/+4 |
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| * | -Visual Shader Editing Finished, PLEASE TEST! | Juan Linietsky | 2015-01-07 | 1 | -73/+213 |
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| * | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | 2015-01-03 | 1 | -726/+1473 |
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| * | Fix some more incorrect bindings | Gerold31 | 2014-10-26 | 1 | -2/+2 |
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| * | Fixing Issues... | Juan Linietsky | 2014-09-19 | 1 | -62/+227 |
| | | | | | | | | - #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows) - #676 (draw both tiles and octants in order from top to bottom, left to right ) - #686 (unicode escape sequences work now) - #702 (was not a bug, but a test was added to see if bodies went too far away) | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+862 |
