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path: root/scene/resources/shader_graph.cpp
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* more fixesJuan Linietsky2015-05-191-1/+1
* -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fi...Juan Linietsky2015-05-041-1/+1
* -vec3 uniforms should now work, fixes #1773Juan Linietsky2015-05-041-1/+1
* -made normalmaps easier in 2D, fixes #1467Juan Linietsky2015-04-271-0/+2
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* fixed UV2 source in shader graph, closes #1633Juan Linietsky2015-04-121-2/+2
* -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ...Juan Linietsky2015-04-091-0/+3
* fixed shader graph length node, fixes #1632Juan Linietsky2015-04-071-1/+1
* Beta1 Attempt #1Juan Linietsky2015-04-021-3/+12
* begin work on lighting system for 2DJuan Linietsky2015-01-221-1/+1
* Fixes to texscreen, fixes to white testcubeJuan Linietsky2015-01-201-2/+2
* Visual Shader Editing for 2DJuan Linietsky2015-01-201-1/+48
* Color Ramp and Curve Map added to visual shader editing.Juan Linietsky2015-01-191-3/+320
* -intentional breakage of shader graph to fix issues, existing graphs will be ...Juan Linietsky2015-01-181-1/+19
* 2D Rewrite Step [1]Juan Linietsky2015-01-101-3/+0
* Fixes to GraphEdit:Juan Linietsky2015-01-081-22/+165
* -Fixed matrix and vec+scalar multiplication issues, fixes #1143Juan Linietsky2015-01-071-8/+8
* -changed type of C component of vec interp, fixes #1144Juan Linietsky2015-01-071-1/+4
* -Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky2015-01-071-73/+213
* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-726/+1473
* Fix some more incorrect bindingsGerold312014-10-261-2/+2
* Fixing Issues...Juan Linietsky2014-09-191-62/+227
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+862