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path: root/scene/resources/mesh_data_tool.cpp
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Fixes method definitions with extra number of argumentsIgnacio Etcheverry2017-08-101-2/+2
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-7/+7
* Add object type hint for docsPoommetee Ketson2017-07-191-3/+3
* [#7212] Fixed missing 'Variant' return values in documentation.ducdetronquito2017-07-111-3/+3
* -Added proper access to depth texture from shaderJuan Linietsky2017-06-071-3/+3
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-266/+219
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-38/+38
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-37/+37
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-38/+38
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-1/+1
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| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-1/+1
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+629