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material.cpp
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Age
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...
*
a ton of bug fixes to the renderer
Juan Linietsky
2017-02-16
1
-1
/
+1
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-64
/
+64
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-59
/
+59
*
Use property convention introduced in b085c4 (_ rather than / as separator).
Ferenc Arn
2017-01-18
1
-1
/
+1
*
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-59
/
+77
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-64
/
+64
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-355
/
+889
|
\
|
*
Add a metallic mode
Juan Linietsky
2017-01-02
1
-4
/
+64
|
*
Subsurface scattering material param is now working!
Juan Linietsky
2016-12-02
1
-11
/
+26
|
*
Huge amount of improvement in the material system. Materials should be
Juan Linietsky
2016-11-20
1
-34
/
+234
|
*
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-11-09
1
-1
/
+1
|
*
-Many many fixes
Juan Linietsky
2016-10-29
1
-6
/
+63
|
*
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-27
1
-3
/
+751
|
*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-549
/
+3
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
|
/
*
Could not use pre multiply alpha for material in editor
Kyle Luce
2016-07-17
1
-1
/
+1
*
classref: Fix arg name for is_action_pressed/released
Rémi Verschelde
2016-07-08
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
replaced :var by :Variant in documentation, fixes #2897
Juan Linietsky
2015-12-14
1
-2
/
+2
*
Fix shader loading, making possible load .shd and .sgp from editor
Franklin Sobrinho
2015-11-27
1
-0
/
+2
*
Bind missing FixedMaterial constants, fixes #2628
Franklin Sobrinho
2015-10-19
1
-1
/
+5
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
fix crash when deleting shader from material, fixes #1631
Juan Linietsky
2015-04-07
1
-1
/
+1
*
added missing set_shader_param functions
Juan Linietsky
2015-02-11
1
-1
/
+1
*
-fix shader param names broken issue on code completion
Juan Linietsky
2015-01-14
1
-1
/
+1
*
-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
2015-01-11
1
-120
/
+21
*
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2015-01-03
1
-1
/
+1
*
New Code Completion
Juan Linietsky
2014-12-16
1
-0
/
+16
*
-Much improvement to baked light baker
Juan Linietsky
2014-10-27
1
-0
/
+4
*
Little Bits
Juan Linietsky
2014-10-12
1
-3
/
+13
*
missing fils from yesterday comit.
Juan Linietsky
2014-10-03
1
-2
/
+6
*
Misc Fixes
Juan Linietsky
2014-06-27
1
-87
/
+37
*
More 3D Improvements
Juan Linietsky
2014-05-29
1
-2
/
+7
*
Making Godot Easier to Use..
Juan Linietsky
2014-05-24
1
-1
/
+3
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+706
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