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* a ton of bug fixes to the rendererJuan Linietsky2017-02-161-1/+1
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-64/+64
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-59/+59
* Use property convention introduced in b085c4 (_ rather than / as separator).Ferenc Arn2017-01-181-1/+1
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-59/+77
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-64/+64
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-355/+889
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| * Add a metallic modeJuan Linietsky2017-01-021-4/+64
| * Subsurface scattering material param is now working!Juan Linietsky2016-12-021-11/+26
| * Huge amount of improvement in the material system. Materials should beJuan Linietsky2016-11-201-34/+234
| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-1/+1
| * -Many many fixesJuan Linietsky2016-10-291-6/+63
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-3/+751
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-549/+3
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* Could not use pre multiply alpha for material in editorKyle Luce2016-07-171-1/+1
* classref: Fix arg name for is_action_pressed/releasedRémi Verschelde2016-07-081-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* replaced :var by :Variant in documentation, fixes #2897Juan Linietsky2015-12-141-2/+2
* Fix shader loading, making possible load .shd and .sgp from editorFranklin Sobrinho2015-11-271-0/+2
* Bind missing FixedMaterial constants, fixes #2628Franklin Sobrinho2015-10-191-1/+5
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* fix crash when deleting shader from material, fixes #1631Juan Linietsky2015-04-071-1/+1
* added missing set_shader_param functionsJuan Linietsky2015-02-111-1/+1
* -fix shader param names broken issue on code completionJuan Linietsky2015-01-141-1/+1
* -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-111-120/+21
* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-1/+1
* New Code CompletionJuan Linietsky2014-12-161-0/+16
* -Much improvement to baked light bakerJuan Linietsky2014-10-271-0/+4
* Little BitsJuan Linietsky2014-10-121-3/+13
* missing fils from yesterday comit.Juan Linietsky2014-10-031-2/+6
* Misc FixesJuan Linietsky2014-06-271-87/+37
* More 3D ImprovementsJuan Linietsky2014-05-291-2/+7
* Making Godot Easier to Use..Juan Linietsky2014-05-241-1/+3
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+706