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path: root/scene/resources/font.h (follow)
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* Perfect FreeType-based outlines for DynamicFontsRuslan Mustakov2018-05-081-4/+45
* BMFont loading direct support from .fnt files.Juan Linietsky2018-01-161-0/+8
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Rename Godot-specific resource extensionsGeorge Marques2017-06-151-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-41/+32
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-4/+4
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-2/+2
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Add a function to notify font users that the font changed. Closes #5774Juan Linietsky2016-07-181-0/+1
* Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...Juan Linietsky2016-06-221-2/+2
* move Font to BitmapFontJuan Linietsky2016-04-281-37/+37
* remove trailing whitespaceHubert Jarosz2016-03-091-14/+14
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* added fallbacks proprty to fontsJuan Linietsky2015-12-101-2/+10
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* signed distance field font supportJuan Linietsky2015-03-211-0/+4
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+156