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path: root/scene/resources/dynamic_font.h (follow)
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-0/+2
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Cache DynamicFont resource for Androidvolzhs2017-03-241-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-59/+44
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-3/+3
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* DynamicFont caches now accounts for texture flagsZher Huei Lee2016-08-021-9/+17
* Added extra spacing support for DynamicFontZher Huei Lee2016-08-021-0/+18
* Added texture mipmaps and filtering to DynamicFontZher Huei Lee2016-08-021-3/+15
* Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...Juan Linietsky2016-06-221-2/+2
* DynamicFontData can be built-in (will still link to a ttf though), closes #4600Juan Linietsky2016-06-181-0/+4
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
* changed font system to use fallbacksJuan Linietsky2016-05-301-3/+20
* Finalized DynamicFont implementationJuan Linietsky2016-05-291-37/+39
* Support for dynamic fonts (TTF)Juan Linietsky2016-05-011-0/+175