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path: root/scene/resources/dynamic_font.cpp (follow)
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* Remove get_default_video_mode definition on OSX/iOSRémi Verschelde2017-11-091-1/+1
* Merge pull request #11365 from leezh/freetype_monoRémi Verschelde2017-09-211-2/+17
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| * Added support for FT_PIXEL_MODE_MONO in FreeTypeZher Huei Lee2017-09-191-2/+17
* | Rename pos to position in user facing methods and variablesletheed2017-09-201-1/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-4/+4
* Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez2017-08-171-1/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-5/+5
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-5/+5
* Several changes to better run in mobile.Juan Linietsky2017-07-221-2/+2
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Cache DynamicFont resource for Androidvolzhs2017-03-241-1/+25
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-370/+322
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-17/+17
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-9/+9
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* rename String.extension() -> String.get_extension() / String.basename() -> St...Juan Linietsky2017-01-141-1/+1
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-2/+2
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-8/+11
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-17/+17
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-1/+1
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-1/+1
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* DynamicFont caches now accounts for texture flagsZher Huei Lee2016-08-021-56/+50
* Added extra spacing support for DynamicFontZher Huei Lee2016-08-021-5/+57
* Added texture mipmaps and filtering to DynamicFontZher Huei Lee2016-08-021-7/+73
* Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-081-1/+1
* Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...Juan Linietsky2016-06-221-2/+2
* Merge pull request #5259 from neikeq/pr-textedit-zoomRémi Verschelde2016-06-191-1/+1
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| * TextEdit: Change font size with Ctrl+Mouse Wheel Up/DownIgnacio Etcheverry2016-06-181-1/+1
* | DynamicFontData can be built-in (will still link to a ttf though), closes #4600Juan Linietsky2016-06-181-0/+11
* | Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
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* fix crash when clearing dynamicfontdata, closes #4877Juan Linietsky2016-06-131-1/+5
* Some cleanup to GDScriptJuan Linietsky2016-05-311-0/+8
* changed font system to use fallbacksJuan Linietsky2016-05-301-31/+254
* Finalized DynamicFont implementationJuan Linietsky2016-05-291-121/+180
* Fix crash in dynamic fontsanikoyes2016-05-031-0/+4
* Support for dynamic fonts (TTF)Juan Linietsky2016-05-011-0/+519