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* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
| | | | From https://github.com/lucasdemarchi/codespell
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-052-611/+531
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Added functionality for resizable dialogs.Ray Koopa2017-03-011-16/+11
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* Various fixes detected using PVS-Studio static analyzer.Thaer Razeq2017-02-281-1/+1
| | | | | | | - Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements
* Add disabled tabsRay Koopa2017-02-272-0/+8
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* WIP new AudioServer, with buses, effects, etc.Juan Linietsky2017-01-213-3/+3
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* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* Finish renaming *Frame GUI classes to *RectRémi Verschelde2017-01-141-2/+2
| | | | | ReferenceFrame had been overlooked, and the cpp files still used the old names. Also ripgrep'ed it all to find some forgotten references.
* Merge pull request #7431 from MarianoGnu/gles3Juan Linietsky2017-01-047-78/+1
|\ | | | | Fix Color Picker
| * Fix Color PickerMariano Suligoy2016-10-197-78/+1
| | | | | | Replace shaders with procedurally generated controls
* | Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-025-6/+27
|\| | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
| * Begining of GLES3 renderer:Juan Linietsky2016-10-035-6/+27
| | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-012-2/+2
| | | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* | Reused Button styleboxes for ButtonArrayZher Huei Lee2016-11-191-11/+10
| | | | | | | | | | Plus other tweaks to make it look more similar to a VBoxContainer of Buttons.
* | Made background and symbol color follow the color APIPaulb232016-11-061-0/+1
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* | style: Various other PEP8 fixes in Python filesRémi Verschelde2016-11-011-25/+25
| | | | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E7`, fixes: - E701 - Put colon-separated compound statement on separate lines. - E702 - Put semicolon-separated compound statement on separate lines. - E703 - Put semicolon-separated compound statement on separate lines. - E711 - Fix comparison with None. - E712 - Fix (trivial case of) comparison with boolean. - E713 - Fix (trivial case of) non-membership check. - E721 - Fix various deprecated code (via lib2to3).
* | style: Fix PEP8 blank lines issues in Python filesRémi Verschelde2016-11-011-1/+0
| | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E3,W3`, fixes: - E301 - Add missing blank line. - E302 - Add missing 2 blank lines. - E303 - Remove extra blank lines. - E304 - Remove blank line following function decorator. - E309 - Add missing blank line. - W391 - Remove trailing blank lines.
* | style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-012-22/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace.
* | style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde2016-11-011-26/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E1`, fixes: - E101 - Reindent all lines. - E112 - Fix under-indented comments. - E113 - Fix over-indented comments. - E115 - Fix under-indented comments. - E116 - Fix over-indented comments. - E121 - Fix a badly indented line. - E122 - Fix a badly indented line. - E123 - Fix a badly indented line. - E124 - Fix a badly indented line. - E125 - Fix indentation undistinguish from the next logical line. - E126 - Fix a badly indented line. - E127 - Fix a badly indented line. - E128 - Fix a badly indented line. - E129 - Fix a badly indented line.
* | SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
| | | | | | | | Also switch existing shebangs to "better" /usr/bin/env python.
* | Fix #5959, contrasting texture for toggled buttonPawel Kowal2016-10-101-0/+0
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* Add scrolling to Tree control in Drag and Drop modePawel Kowal2016-09-171-0/+2
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* -Added VeryLowDPI and MidDPI modes to Godot editor.Juan Linietsky2016-09-132-8/+25
| | | | -Improved HiDPI detection (requires resolution of > 2000 in X axis)
* -Added focus to comment nodeJuan Linietsky2016-09-023-0/+7
| | | | -Make comment node not grab focus on main area
* More visual script workJuan Linietsky2016-08-254-0/+13
| | | | | | | | | -Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
* prettier connections for graph editJuan Linietsky2016-08-234-2/+4
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* Some new icons for visual script and graphsDaniel J. Ramirez2016-08-084-2/+82
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* Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky2016-08-065-1/+16
| | | | support, but VisualScript should be more or less done!
* Concluded base visual scripting! can edit but not run though.Juan Linietsky2016-08-043-0/+8
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* WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-024-27/+27
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* Property convert images to RGBA before applying hq2x, fixes #5168Juan Linietsky2016-07-181-2/+6
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* Added block caret to TextEditPaulb232016-07-121-0/+1
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* Removed duplicate colorPaulb232016-07-111-1/+0
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* Expose colors to themePaulb232016-07-111-0/+7
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* Merge pull request #5397 from djrm/gizmos_fixRémi Verschelde2016-06-2522-0/+0
|\ | | | | Added high resolution icons for the Gizmos
| * Added high resolution icons for the Gizmos, fixes #1638Daniel J. Ramirez2016-06-2422-0/+0
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* | Merge pull request #5386 from Paulb23/code_completion_color_themeRémi Verschelde2016-06-241-0/+3
|\ \ | |/ |/| Exposed code completion colors to the text edit theme
| * Exposed code completion colors to the text edit themePaulb232016-06-241-0/+3
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* | Fixed iCCp chunk in pngsJ08nY2016-06-22106-105/+105
|/ | | | neccesary for libpng 1.6.27 to work silently
* Added code completion existing color settingPaulb232016-06-211-1/+0
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* Added code completion selected color settingPaulb232016-06-211-6/+0
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* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-182-20/+56
| | | Also removes a couple wrong Godot headers from third-party source files.
* fixes compilation error on visual studio, closes #5249Juan Linietsky2016-06-172-2/+4
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* -added missing .inc filesJuan Linietsky2016-06-1713-164943/+38574
| | | | | | -Made it possible to change the editor theme -Added two options to theme editor plugin to create empty template themes and editor themes -Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme
* It is now possible to set a default custom theme, whether you want a hidpi ↵Juan Linietsky2016-06-162-23/+17
| | | | default theme, or just use a custom font for the default theme
* Adds the ability to draw parent-children relationship lines in scene tree editorUgisBrekis2016-06-151-3/+2
| | | | | Can be turned on/off in editor settings + line color change available as well
* Added some theme icons and its sourcesDaniel J. Ramirez2016-06-1434-27/+962
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* -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-302-143/+134
| | | | -Implemented HiDPI detection and support for Godot Editor!
* Fixed caret color not changing though propertiesPaulb232016-05-241-1/+1
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* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+1
| | | | | -Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work