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path: root/scene/resources/animation.cpp
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* Avoid animation length from ever being completely, fixes #19420Juan Linietsky2018-06-081-1/+5
* Entirely new (and much improved) animation editor.Juan Linietsky2018-06-071-3/+1037
* Fix inconsistencies and typos in argument namesPaolo Perkovic2018-02-011-10/+10
* Bind many more properties to scriptsBojidar Marinov2018-01-121-19/+12
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Add feature to disable animation tracksRay Koopa2017-12-091-0/+22
* ability to keep user tracks when importing animations, closes #12801Juan Linietsky2017-12-071-0/+16
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-6/+6
* Fix animation before first keyPedro J. Estébanez2017-10-151-5/+12
* Rename pos to position in user facing methods and variablesletheed2017-09-201-14/+14
* Fix use of unitialized variablesHein-Pieter van Braam2017-09-021-3/+8
* Dead code tells no talesRémi Verschelde2017-08-271-38/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-9/+9
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-10/+10
* renamed all Rect3.pos to Rect3.positionalexholly2017-06-091-1/+1
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-1/+1
* Merge pull request #8277 from tagcup/math_checksRémi Verschelde2017-04-241-2/+2
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| * Added various functions basic math classes. Also enabled math checks only for...Ferenc Arn2017-04-061-2/+2
* | Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-829/+725
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-40/+40
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-5/+0
* Type renames:Juan Linietsky2017-01-111-6/+6
* Add clamp and wrap loop modes for animation tracks.Juan Linietsky2017-01-091-4/+24
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-26/+26
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-38/+38
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-081-3/+0
* Revert "Added toggle for loop interpolation based on adolson's code"Rémi Verschelde2016-06-261-19/+3
* Animation: Fix property loop_interpolationJ08nY2016-06-211-3/+4
* -Added options for scene import plugin to keep materials and user-added track...Juan Linietsky2016-06-201-0/+24
* Replace 'or'/'and' keywordsGeorge Marques2016-06-191-1/+1
* Merge pull request #4724 from Cybolic/optional-loop-interpolationRémi Verschelde2016-06-191-1/+16
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| * Added toggle for loop interpolation based on adolson's codeChristian Dannie Storgaard2016-05-201-1/+16
* | -Added trigger mode to tracks, useful for properties that work as triggers, s...Juan Linietsky2016-06-191-13/+32
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* remove trailing whitespaceHubert Jarosz2016-03-091-158/+158
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -some changes by okamJuan Linietsky2015-06-301-3/+13
* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-4/+4
* Fixed some items caught in cppcheckNathan Warden2015-05-021-2/+2
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* 3D Import Import & UDPJuan Linietsky2014-11-121-124/+157
* Bug FixesJuan Linietsky2014-11-021-1/+1
* Huge Amount of BugFixJuan Linietsky2014-10-031-3/+7
* Small Issues & MaintenanceJuan Linietsky2014-08-011-8/+8
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1938