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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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Merge pull request #2707 from akien-mga/master
Juan Linietsky
2015-11-18
1
-2
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+0
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Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2015-11-01
1
-2
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+0
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windows crash and bind placeholder method
Ariel Manzur
2015-11-14
1
-0
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+4
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-better integration of ndee's theme
Juan Linietsky
2015-11-13
2
-4
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+5
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Merge pull request #2556 from volzhs/fix_miss_bind_findnode
Juan Linietsky
2015-10-17
1
-1
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+1
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fix miss bind for Node::find_node
volzhs
2015-09-30
1
-1
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+1
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-fixes and more fixes to new scene system, seems stable now..
reduz
2015-10-16
4
-11
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+124
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Large improvements on scene packing and management
reduz
2015-10-10
2
-8
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+83
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Update documentation for TileSet and Timer
Rémi Verschelde
2015-09-25
1
-1
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+4
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fixed stupid bug caused by accidentally removed line before commit
Juan Linietsky
2015-09-20
1
-0
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+1
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Ability to visually debug geometry visually:
Juan Linietsky
2015-09-20
4
-3
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+298
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begin work on debugging collisions....
Juan Linietsky
2015-09-18
2
-0
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+17
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live debug fixes
Juan Linietsky
2015-08-02
3
-5
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+86
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Live edit WORK IN PROGRESS
Juan Linietsky
2015-08-02
4
-10
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+469
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Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-29
1
-1
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+1
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Multiple scene editing *POTENTIALLY UNSTABLE*
Juan Linietsky
2015-06-22
2
-0
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+12
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missing changes
Juan Linietsky
2015-06-14
1
-1
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+1
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made changing pivot simpler in 2D nodes (just press v with mouse over position)
Juan Linietsky
2015-06-12
1
-2
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+4
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Added Node.find_node(mask) function
Juan Linietsky
2015-06-08
2
-0
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+25
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small description improvement
Juan Linietsky
2015-05-17
1
-3
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+3
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added a built-in scene changer API, closes #1928
Juan Linietsky
2015-05-17
2
-3
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+88
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-Added lookat/get_angle_to functions in 2D, and a demo, closes #1843
Juan Linietsky
2015-05-12
2
-0
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+7
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-05-10
2
-9
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+74
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- Implemented support for fixed process on timer. Useful for cooldowns withou...
Hearto Lazor
2015-05-10
2
-9
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+74
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-convert to subscene keeps signal connections, fixes #1863
Juan Linietsky
2015-05-10
2
-0
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+37
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-More strict argument type-checking, will make many bugs visible, fixes #1809
Juan Linietsky
2015-05-04
1
-0
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+1
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-fix timer behavior described, closes #1455
Juan Linietsky
2015-05-01
1
-0
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+2
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-Changed Godot exit to be clean.
Juan Linietsky
2015-04-20
1
-0
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+1
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Updated copyright year in all headers
Juan Linietsky
2015-04-18
16
-16
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+16
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-function remove_and_delete_child removed. Just use child.free() or child.que...
Juan Linietsky
2015-04-09
2
-3
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+4
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Merge pull request #1585 from UsernameIsAReservedWord/add_is_queued_for_delet...
Juan Linietsky
2015-04-07
1
-0
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+1
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add : bool Object.is_queued_for_deletion()
yg2f
2015-03-28
1
-0
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+1
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Bullet shower demo crashed because of dynamic casting in the code for object ...
TheoXD
2015-04-03
1
-1
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+1
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fixes/cleans up
Juan Linietsky
2015-03-22
1
-1
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+5
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input events on Area2D is now supported
Juan Linietsky
2015-03-22
2
-5
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+61
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added option to disable automatic clearing of viewport render buffer
romulox_x
2015-02-21
2
-0
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+29
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fixes to mouse warp
Juan Linietsky
2015-02-14
2
-0
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+11
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Add Stop pause mode implementation
marynate
2014-12-28
1
-0
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+5
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New Code Completion
Juan Linietsky
2014-12-16
2
-0
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+21
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Merge pull request #916 from quabug/commit
Juan Linietsky
2014-12-08
2
-0
/
+7
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use tab instead of space
quabug
2014-12-03
1
-1
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+1
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Add move_child_notify method in Node class
quabug
2014-12-03
2
-0
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+7
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Batch of Bugfixes
Juan Linietsky
2014-12-07
2
-1
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+5
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SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
8
-197
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+198
*
Bug Fixes
Juan Linietsky
2014-11-02
2
-4
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+19
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-Much improvement to baked light baker
Juan Linietsky
2014-10-27
3
-5
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+34
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Collada
Juan Linietsky
2014-10-14
2
-2
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+5
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Little Bits
Juan Linietsky
2014-10-12
3
-1
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+29
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Remove camera check for 2D audio listener.
Hilton Medeiros
2014-10-10
1
-1
/
+1
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Build System Changes
Juan Linietsky
2014-10-07
1
-1
/
+0
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