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* Merge pull request #2707 from akien-mga/masterJuan Linietsky2015-11-181-2/+0
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| * Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-2/+0
* | windows crash and bind placeholder methodAriel Manzur2015-11-141-0/+4
* | -better integration of ndee's themeJuan Linietsky2015-11-132-4/+5
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* Merge pull request #2556 from volzhs/fix_miss_bind_findnodeJuan Linietsky2015-10-171-1/+1
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| * fix miss bind for Node::find_nodevolzhs2015-09-301-1/+1
* | -fixes and more fixes to new scene system, seems stable now..reduz2015-10-164-11/+124
* | Large improvements on scene packing and managementreduz2015-10-102-8/+83
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* Update documentation for TileSet and TimerRémi Verschelde2015-09-251-1/+4
* fixed stupid bug caused by accidentally removed line before commitJuan Linietsky2015-09-201-0/+1
* Ability to visually debug geometry visually:Juan Linietsky2015-09-204-3/+298
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* | begin work on debugging collisions....Juan Linietsky2015-09-182-0/+17
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* live debug fixesJuan Linietsky2015-08-023-5/+86
* Live edit WORK IN PROGRESSJuan Linietsky2015-08-024-10/+469
* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-1/+1
* Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-222-0/+12
* missing changesJuan Linietsky2015-06-141-1/+1
* made changing pivot simpler in 2D nodes (just press v with mouse over position)Juan Linietsky2015-06-121-2/+4
* Added Node.find_node(mask) functionJuan Linietsky2015-06-082-0/+25
* small description improvementJuan Linietsky2015-05-171-3/+3
* added a built-in scene changer API, closes #1928Juan Linietsky2015-05-172-3/+88
* -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843Juan Linietsky2015-05-122-0/+7
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-05-102-9/+74
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| * - Implemented support for fixed process on timer. Useful for cooldowns withou...Hearto Lazor2015-05-102-9/+74
* | -convert to subscene keeps signal connections, fixes #1863Juan Linietsky2015-05-102-0/+37
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* -More strict argument type-checking, will make many bugs visible, fixes #1809Juan Linietsky2015-05-041-0/+1
* -fix timer behavior described, closes #1455Juan Linietsky2015-05-011-0/+2
* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-0/+1
* Updated copyright year in all headersJuan Linietsky2015-04-1816-16/+16
* -function remove_and_delete_child removed. Just use child.free() or child.que...Juan Linietsky2015-04-092-3/+4
* Merge pull request #1585 from UsernameIsAReservedWord/add_is_queued_for_delet...Juan Linietsky2015-04-071-0/+1
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| * add : bool Object.is_queued_for_deletion()yg2f2015-03-281-0/+1
* | Bullet shower demo crashed because of dynamic casting in the code for object ...TheoXD2015-04-031-1/+1
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* fixes/cleans upJuan Linietsky2015-03-221-1/+5
* input events on Area2D is now supportedJuan Linietsky2015-03-222-5/+61
* added option to disable automatic clearing of viewport render bufferromulox_x2015-02-212-0/+29
* fixes to mouse warpJuan Linietsky2015-02-142-0/+11
* Add Stop pause mode implementationmarynate2014-12-281-0/+5
* New Code CompletionJuan Linietsky2014-12-162-0/+21
* Merge pull request #916 from quabug/commitJuan Linietsky2014-12-082-0/+7
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| * use tab instead of spacequabug2014-12-031-1/+1
| * Add move_child_notify method in Node classquabug2014-12-032-0/+7
* | Batch of BugfixesJuan Linietsky2014-12-072-1/+5
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-058-197/+198
* Bug FixesJuan Linietsky2014-11-022-4/+19
* -Much improvement to baked light bakerJuan Linietsky2014-10-273-5/+34
* ColladaJuan Linietsky2014-10-142-2/+5
* Little BitsJuan Linietsky2014-10-123-1/+29
* Remove camera check for 2D audio listener.Hilton Medeiros2014-10-101-1/+1
* Build System ChangesJuan Linietsky2014-10-071-1/+0