| Commit message (Expand) | Author | Age | Files | Lines |
| * | -Fix mouse coordinates not being affected by canvas transform | Juan Linietsky | 2016-02-03 | 1 | -5/+8 |
| * | Merge pull request #3534 from Biliogadafr/pickable2d | Juan Linietsky | 2016-02-03 | 1 | -1/+1 |
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| | * | Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable' | Biliogadafr | 2016-02-01 | 1 | -1/+1 |
| * | | -make stream player and time restore state properly if removed, fixes #1949 | Juan Linietsky | 2016-02-02 | 1 | -0/+1 |
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| * | -Fix crash opening and closing the scene, closes #3491 | Juan Linietsky | 2016-01-31 | 2 | -2/+36 |
| * | -Fix input bug on window ordering due to foretting to sort root items | Juan Linietsky | 2016-01-25 | 1 | -0/+2 |
| * | -Changed how popups work in Viewport to make them a lot less invasive to the ... | Juan Linietsky | 2016-01-25 | 2 | -27/+51 |
| * | -make sure instance placeholder works with duplicate(), fixes #3378 | Juan Linietsky | 2016-01-22 | 2 | -1/+22 |
| * | -Fix viewport converting the scren in grayness, fixes #3406 | Juan Linietsky | 2016-01-22 | 1 | -8/+12 |
| * | Merge pull request #3390 from Hinsbart/duplicate_fix | Rémi Verschelde | 2016-01-20 | 1 | -0/+9 |
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| | * | duplicate groups and signals | hondres | 2016-01-20 | 1 | -0/+9 |
| * | | -Some fixes to drag and drop and canvas offset for GUI that were introduced a... | Juan Linietsky | 2016-01-19 | 2 | -8/+8 |
| * | | Fix build with tools=no | Rémi Verschelde | 2016-01-19 | 1 | -0/+4 |
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| * | -fixed bug related to mouse cursor changes, fixes #3366 | Juan Linietsky | 2016-01-18 | 2 | -19/+44 |
| * | -Moved all the "root" input handling for GUI from individual Controls to View... | Juan Linietsky | 2016-01-16 | 3 | -3/+1018 |
| * | change intersect_ray function to discriminate pickable objects, fixes #3203 | Juan Linietsky | 2016-01-10 | 1 | -2/+2 |
| * | Fix is_node_being_edited() when not building tools | Rémi Verschelde | 2016-01-05 | 1 | -0/+4 |
| * | forgot to bind NOTIFICATION_INSTANCED, closes #2261 | Juan Linietsky | 2016-01-03 | 1 | -0/+2 |
| * | Properly clear/restore current camera when switching scenes. Fixes #2137 | Juan Linietsky | 2016-01-02 | 2 | -0/+13 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 16 | -16/+16 |
| * | -fix loading of samples in mod, s3m and xm. Fixes #2553 | reduz | 2015-12-29 | 1 | -1/+1 |
| * | -restrict gui root from being removed while performing input, fixes #2578 | reduz | 2015-12-29 | 1 | -0/+1 |
| * | Ability to set autoloads as singleton global variables | reduz | 2015-12-28 | 1 | -1/+4 |
| * | Add missing argument names in GDScript bindings | Rémi Verschelde | 2015-12-28 | 3 | -3/+3 |
| * | better unique name resolution, as suggested i #3017 | Juan Linietsky | 2015-12-08 | 1 | -5/+1 |
| * | added option to add_child, to use the same deduplication convention as in the... | Juan Linietsky | 2015-12-08 | 2 | -9/+12 |
| * | Merge pull request #2707 from akien-mga/master | Juan Linietsky | 2015-11-18 | 1 | -2/+0 |
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| | * | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | 2015-11-01 | 1 | -2/+0 |
| * | | windows crash and bind placeholder method | Ariel Manzur | 2015-11-14 | 1 | -0/+4 |
| * | | -better integration of ndee's theme | Juan Linietsky | 2015-11-13 | 2 | -4/+5 |
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| * | Merge pull request #2556 from volzhs/fix_miss_bind_findnode | Juan Linietsky | 2015-10-17 | 1 | -1/+1 |
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| | * | fix miss bind for Node::find_node | volzhs | 2015-09-30 | 1 | -1/+1 |
| * | | -fixes and more fixes to new scene system, seems stable now.. | reduz | 2015-10-16 | 4 | -11/+124 |
| * | | Large improvements on scene packing and management | reduz | 2015-10-10 | 2 | -8/+83 |
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| * | Update documentation for TileSet and Timer | Rémi Verschelde | 2015-09-25 | 1 | -1/+4 |
| * | fixed stupid bug caused by accidentally removed line before commit | Juan Linietsky | 2015-09-20 | 1 | -0/+1 |
| * | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 4 | -3/+298 |
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| * | | begin work on debugging collisions.... | Juan Linietsky | 2015-09-18 | 2 | -0/+17 |
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| * | live debug fixes | Juan Linietsky | 2015-08-02 | 3 | -5/+86 |
| * | Live edit WORK IN PROGRESS | Juan Linietsky | 2015-08-02 | 4 | -10/+469 |
| * | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky | 2015-06-29 | 1 | -1/+1 |
| * | Multiple scene editing *POTENTIALLY UNSTABLE* | Juan Linietsky | 2015-06-22 | 2 | -0/+12 |
| * | missing changes | Juan Linietsky | 2015-06-14 | 1 | -1/+1 |
| * | made changing pivot simpler in 2D nodes (just press v with mouse over position) | Juan Linietsky | 2015-06-12 | 1 | -2/+4 |
| * | Added Node.find_node(mask) function | Juan Linietsky | 2015-06-08 | 2 | -0/+25 |
| * | small description improvement | Juan Linietsky | 2015-05-17 | 1 | -3/+3 |
| * | added a built-in scene changer API, closes #1928 | Juan Linietsky | 2015-05-17 | 2 | -3/+88 |
| * | -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843 | Juan Linietsky | 2015-05-12 | 2 | -0/+7 |
| * | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-05-10 | 2 | -9/+74 |
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| | * | - Implemented support for fixed process on timer. Useful for cooldowns withou... | Hearto Lazor | 2015-05-10 | 2 | -9/+74 |