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* -Fix mouse coordinates not being affected by canvas transformJuan Linietsky2016-02-031-5/+8
* Merge pull request #3534 from Biliogadafr/pickable2dJuan Linietsky2016-02-031-1/+1
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| * Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable'Biliogadafr2016-02-011-1/+1
* | -make stream player and time restore state properly if removed, fixes #1949Juan Linietsky2016-02-021-0/+1
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* -Fix crash opening and closing the scene, closes #3491Juan Linietsky2016-01-312-2/+36
* -Fix input bug on window ordering due to foretting to sort root itemsJuan Linietsky2016-01-251-0/+2
* -Changed how popups work in Viewport to make them a lot less invasive to the ...Juan Linietsky2016-01-252-27/+51
* -make sure instance placeholder works with duplicate(), fixes #3378Juan Linietsky2016-01-222-1/+22
* -Fix viewport converting the scren in grayness, fixes #3406Juan Linietsky2016-01-221-8/+12
* Merge pull request #3390 from Hinsbart/duplicate_fixRémi Verschelde2016-01-201-0/+9
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| * duplicate groups and signalshondres2016-01-201-0/+9
* | -Some fixes to drag and drop and canvas offset for GUI that were introduced a...Juan Linietsky2016-01-192-8/+8
* | Fix build with tools=noRémi Verschelde2016-01-191-0/+4
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* -fixed bug related to mouse cursor changes, fixes #3366Juan Linietsky2016-01-182-19/+44
* -Moved all the "root" input handling for GUI from individual Controls to View...Juan Linietsky2016-01-163-3/+1018
* change intersect_ray function to discriminate pickable objects, fixes #3203Juan Linietsky2016-01-101-2/+2
* Fix is_node_being_edited() when not building toolsRémi Verschelde2016-01-051-0/+4
* forgot to bind NOTIFICATION_INSTANCED, closes #2261Juan Linietsky2016-01-031-0/+2
* Properly clear/restore current camera when switching scenes. Fixes #2137Juan Linietsky2016-01-022-0/+13
* Update copyright to 2016 in headersGeorge Marques2016-01-0116-16/+16
* -fix loading of samples in mod, s3m and xm. Fixes #2553reduz2015-12-291-1/+1
* -restrict gui root from being removed while performing input, fixes #2578reduz2015-12-291-0/+1
* Ability to set autoloads as singleton global variablesreduz2015-12-281-1/+4
* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-283-3/+3
* better unique name resolution, as suggested i #3017Juan Linietsky2015-12-081-5/+1
* added option to add_child, to use the same deduplication convention as in the...Juan Linietsky2015-12-082-9/+12
* Merge pull request #2707 from akien-mga/masterJuan Linietsky2015-11-181-2/+0
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| * Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-2/+0
* | windows crash and bind placeholder methodAriel Manzur2015-11-141-0/+4
* | -better integration of ndee's themeJuan Linietsky2015-11-132-4/+5
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* Merge pull request #2556 from volzhs/fix_miss_bind_findnodeJuan Linietsky2015-10-171-1/+1
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| * fix miss bind for Node::find_nodevolzhs2015-09-301-1/+1
* | -fixes and more fixes to new scene system, seems stable now..reduz2015-10-164-11/+124
* | Large improvements on scene packing and managementreduz2015-10-102-8/+83
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* Update documentation for TileSet and TimerRémi Verschelde2015-09-251-1/+4
* fixed stupid bug caused by accidentally removed line before commitJuan Linietsky2015-09-201-0/+1
* Ability to visually debug geometry visually:Juan Linietsky2015-09-204-3/+298
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* | begin work on debugging collisions....Juan Linietsky2015-09-182-0/+17
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* live debug fixesJuan Linietsky2015-08-023-5/+86
* Live edit WORK IN PROGRESSJuan Linietsky2015-08-024-10/+469
* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-1/+1
* Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-222-0/+12
* missing changesJuan Linietsky2015-06-141-1/+1
* made changing pivot simpler in 2D nodes (just press v with mouse over position)Juan Linietsky2015-06-121-2/+4
* Added Node.find_node(mask) functionJuan Linietsky2015-06-082-0/+25
* small description improvementJuan Linietsky2015-05-171-3/+3
* added a built-in scene changer API, closes #1928Juan Linietsky2015-05-172-3/+88
* -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843Juan Linietsky2015-05-122-0/+7
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-05-102-9/+74
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| * - Implemented support for fixed process on timer. Useful for cooldowns withou...Hearto Lazor2015-05-102-9/+74