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path: root/scene/main/viewport.cpp (follow)
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* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-7/+7
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Viewport: Fix undefined behaviour found by llvm sanitizer.Andreas Haas2017-04-021-2/+2
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-863/+648
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-70/+70
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-21/+21
* Ability to delete, drag and drop audio buses!Juan Linietsky2017-01-231-9/+67
* WIP new AudioServer, with buses, effects, etc.Juan Linietsky2017-01-211-3/+22
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-2/+2
* Oops! Audio engine has vanished :DJuan Linietsky2017-01-151-18/+18
* removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky2017-01-141-3/+3
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-21/+29
* Renamed call_group to call_group_flags, made call_group without flags the def...Juan Linietsky2017-01-141-3/+3
* Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky2017-01-131-1/+1
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-9/+9
* Type renames:Juan Linietsky2017-01-111-24/+24
* - _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky2017-01-101-5/+6
* Groundbreaking!! Godot resources can now be flagged to be local to the scene ...Juan Linietsky2017-01-101-14/+80
* -removed stop mouse and ignore mouse from control, which were confusing, repl...Juan Linietsky2017-01-081-2/+2
* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-081-2/+2
* renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky2017-01-081-6/+6
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-1/+1
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-13/+19
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-71/+71
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-184/+255
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| * WIP particle systemJuan Linietsky2017-01-011-1/+47
| * Fixed many more bugs reported by ValgrindJuan Linietsky2016-12-231-1/+1
| * can bake for omni and spotlightJuan Linietsky2016-12-221-0/+3
| * Instancing is working! (hooray)Juan Linietsky2016-11-221-16/+0
| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-0/+61
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-1/+1
| * -Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky2016-10-051-78/+47
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-126/+134
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* | Added simple check to viewport, if matrix32 is invesile (https://github.com/g...Mateusz Adamczyk2016-10-081-0/+3
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* Restore viewport set_world_2d functionalityFabio Alessandrelli2016-09-141-22/+32
* Fix Viewport.get_mouse_pos() for specific situations, closes #1885Juan Linietsky2016-09-101-17/+14
* UI navigation via JOYSTICK_MOTION.Andreas Haas2016-07-301-0/+1
* Merge pull request #5881 from neikeq/pr-fix-propagationJuan Linietsky2016-07-241-6/+4
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| * Viewport: Replace obsolete "windows" group callsIgnacio Etcheverry2016-07-241-6/+4
* | Merge pull request #5803 from jarfil/issue/origin5695-prJuan Linietsky2016-07-241-1/+15
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| * Hide tooltip if new mouse position's tooltip is emptyJaroslaw Filiochowski2016-07-191-4/+10
| * Don't start a new tooltip timer for the same tooltipJaroslaw Filiochowski2016-07-191-1/+9
* | Properly transform sub-viewport input, closes #3580Juan Linietsky2016-07-181-4/+31
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* Fix own world option of Viewport.Franklin Sobrinho2016-07-081-1/+1
* Fixed the order of input, reverts #4384, closes #5361Juan Linietsky2016-07-011-9/+1
* Color picker was getting too much focus, made it get not as much focus.Juan Linietsky2016-07-011-0/+8
* Invalidate key focus if not visible, fixes #5354Juan Linietsky2016-07-011-1/+6
* Improved drag&drop to work as n-piggeon wants to use, closes #5342Juan Linietsky2016-07-011-15/+40