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path: root/scene/main/viewport.cpp
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* Adding base classes and structures for ARVR supportBastiaanOlij2017-07-281-0/+16
* Add object type hint for docsPoommetee Ketson2017-07-231-2/+2
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-1/+1
* Script editor usability fixesJuan Linietsky2017-07-151-4/+8
* Fix picking list flood while mouse capture enabledPedro J. Estébanez2017-07-101-1/+1
* Merge pull request #7947 from RandomShaper/fix-vis-notifier-2dRémi Verschelde2017-06-281-1/+2
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| * Fix VisibilityNotifier2D reapplication of viewport offsetPedro J. Estébanez2017-03-061-1/+2
* | -Restored support for Canvas BG mode on EnvironmentJuan Linietsky2017-06-241-6/+5
* | -Fix freezes caused by etccomp2, closes #9183Juan Linietsky2017-06-161-12/+0
* | Properly adjust the visible editor rect and make limits respected, closes #8328Juan Linietsky2017-06-121-0/+1
* | Restored multiple viewport function, as well as view modes.Juan Linietsky2017-06-111-0/+36
* | -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-0/+20
* | renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-10/+10
* | InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-14/+14
* | Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-407/+350
* | Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-2/+2
* | Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-7/+7
* | Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* | Viewport: Fix undefined behaviour found by llvm sanitizer.Andreas Haas2017-04-021-2/+2
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-863/+648
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-70/+70
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-21/+21
* Ability to delete, drag and drop audio buses!Juan Linietsky2017-01-231-9/+67
* WIP new AudioServer, with buses, effects, etc.Juan Linietsky2017-01-211-3/+22
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-2/+2
* Oops! Audio engine has vanished :DJuan Linietsky2017-01-151-18/+18
* removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky2017-01-141-3/+3
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-21/+29
* Renamed call_group to call_group_flags, made call_group without flags the def...Juan Linietsky2017-01-141-3/+3
* Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky2017-01-131-1/+1
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-9/+9
* Type renames:Juan Linietsky2017-01-111-24/+24
* - _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky2017-01-101-5/+6
* Groundbreaking!! Godot resources can now be flagged to be local to the scene ...Juan Linietsky2017-01-101-14/+80
* -removed stop mouse and ignore mouse from control, which were confusing, repl...Juan Linietsky2017-01-081-2/+2
* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-081-2/+2
* renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky2017-01-081-6/+6
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-1/+1
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-13/+19
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-71/+71
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-184/+255
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| * WIP particle systemJuan Linietsky2017-01-011-1/+47
| * Fixed many more bugs reported by ValgrindJuan Linietsky2016-12-231-1/+1
| * can bake for omni and spotlightJuan Linietsky2016-12-221-0/+3
| * Instancing is working! (hooray)Juan Linietsky2016-11-221-16/+0
| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-0/+61
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-1/+1
| * -Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky2016-10-051-78/+47
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-126/+134