| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Add option to disable automatic multiplayer poll | Fabio Alessandrelli | 2018-06-03 | 1 | -0/+3 |
| | | | | | | | | | Automatic poll from SceneTree is enabled by default. This allows for polling (and thus RPCs/RSETs) manually in other loops (e.g. physics, thread, specific step) and for proper mutex protecion when accessing the multiplayer API from threads (e.g. for sending larger files in chunks). | ||||
| * | Rename multiplayer_api to just multiplayer. | Fabio Alessandrelli | 2018-05-08 | 1 | -3/+3 |
| | | | | | Only the class name retain the MultiplayerAPI name | ||||
| * | Fix binding some core API methods only in tools builds | Ignacio Etcheverry | 2018-04-29 | 1 | -2/+0 |
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| * | Use MultiplayerAPI class for high level networking | Fabio Alessandrelli | 2018-03-03 | 1 | -40/+4 |
| | | | | | | | Remove networking related logic from Node and SceneTree. SceneTree now simply relay all networking related stuff to MultiplayerAPI for compatibility | ||||
| * | Bind many more properties to scripts | Bojidar Marinov | 2018-01-12 | 1 | -0/+1 |
| | | | | | | | | Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | ||||
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Merge pull request #14996 from neikeq/enums-mono | Noshyaar | 2017-12-27 | 1 | -2/+2 |
| |\ | | | | | Mono: Make the bindings generator output enums | ||||
| | * | Mono: Make the bindings generator output enums | Ignacio Etcheverry | 2017-12-24 | 1 | -2/+2 |
| | | | | | | | | | - Switch to PascalCase for constants names | ||||
| * | | Removed the InputEvent ID field, which was unused and can cause bugs. | Juan Linietsky | 2017-12-26 | 1 | -3/+2 |
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| * | Added font oversampling support | Juan Linietsky | 2017-12-19 | 1 | -0/+5 |
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| * | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 1 | -2/+2 |
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| * | Implement onion skinning for the animation editor | Pedro J. Estébanez | 2017-11-25 | 1 | -1/+2 |
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| * | Merge pull request #12224 from NathanWarden/scene_tree_added_signal | Rémi Verschelde | 2017-10-20 | 1 | -0/+2 |
| |\ | | | | | Added a node_added signal to the SceneTree | ||||
| | * | Added a node_added signal to the SceneTree | Nathan Warden | 2017-10-19 | 1 | -0/+2 |
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| * | | Fix window display shrink can't set to float numbers | geequlim | 2017-10-20 | 1 | -2/+2 |
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| * | Renamed fixed_process to physics_process | AndreaCatania | 2017-09-30 | 1 | -2/+2 |
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| * | Fix files header | Poommetee Ketson | 2017-09-01 | 1 | -1/+1 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | add SceneTree method to get ID of rpc calling peer | Quinn Schwab | 2017-08-23 | 1 | -0/+3 |
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| * | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky | 2017-08-21 | 1 | -0/+1 |
| |\ | | | | | ClassDB: Provide the enum name of integer constants | ||||
| | * | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -0/+1 |
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| * | | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky | 2017-08-20 | 1 | -9/+0 |
| |\ \ | |/ |/| | Adds Engine::is_editor_hint() method | ||||
| | * | Removes editor_hint from SceneTree | Ignacio Etcheverry | 2017-08-19 | 1 | -9/+0 |
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| * | | Add expand stretch/ascpect - no more black bars | Yakov Borevich | 2017-08-09 | 1 | -0/+1 |
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| * | Several changes to better run in mobile. | Juan Linietsky | 2017-07-22 | 1 | -1/+2 |
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| * | Clean up normalmapping, make sure tangents are imported correctly. | Juan Linietsky | 2017-07-03 | 1 | -0/+1 |
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| * | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | 2017-06-26 | 1 | -0/+466 |
| -Fixded BackBuffercopy object | |||||
