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* Add option to disable automatic multiplayer pollFabio Alessandrelli2018-06-031-0/+3
| | | | | | | | Automatic poll from SceneTree is enabled by default. This allows for polling (and thus RPCs/RSETs) manually in other loops (e.g. physics, thread, specific step) and for proper mutex protecion when accessing the multiplayer API from threads (e.g. for sending larger files in chunks).
* Rename multiplayer_api to just multiplayer.Fabio Alessandrelli2018-05-081-3/+3
| | | | Only the class name retain the MultiplayerAPI name
* Fix binding some core API methods only in tools buildsIgnacio Etcheverry2018-04-291-2/+0
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* Use MultiplayerAPI class for high level networkingFabio Alessandrelli2018-03-031-40/+4
| | | | | | Remove networking related logic from Node and SceneTree. SceneTree now simply relay all networking related stuff to MultiplayerAPI for compatibility
* Bind many more properties to scriptsBojidar Marinov2018-01-121-0/+1
| | | | | | | Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Merge pull request #14996 from neikeq/enums-monoNoshyaar2017-12-271-2/+2
|\ | | | | Mono: Make the bindings generator output enums
| * Mono: Make the bindings generator output enumsIgnacio Etcheverry2017-12-241-2/+2
| | | | | | | | - Switch to PascalCase for constants names
* | Removed the InputEvent ID field, which was unused and can cause bugs.Juan Linietsky2017-12-261-3/+2
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* Added font oversampling supportJuan Linietsky2017-12-191-0/+5
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* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-2/+2
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* Implement onion skinning for the animation editorPedro J. Estébanez2017-11-251-1/+2
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* Merge pull request #12224 from NathanWarden/scene_tree_added_signalRémi Verschelde2017-10-201-0/+2
|\ | | | | Added a node_added signal to the SceneTree
| * Added a node_added signal to the SceneTreeNathan Warden2017-10-191-0/+2
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* | Fix window display shrink can't set to float numbersgeequlim2017-10-201-2/+2
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* Renamed fixed_process to physics_processAndreaCatania2017-09-301-2/+2
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* Fix files headerPoommetee Ketson2017-09-011-1/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* add SceneTree method to get ID of rpc calling peerQuinn Schwab2017-08-231-0/+3
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* Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky2017-08-211-0/+1
|\ | | | | ClassDB: Provide the enum name of integer constants
| * ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-0/+1
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* | Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky2017-08-201-9/+0
|\ \ | |/ |/| Adds Engine::is_editor_hint() method
| * Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-9/+0
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* | Add expand stretch/ascpect - no more black barsYakov Borevich2017-08-091-0/+1
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* Several changes to better run in mobile.Juan Linietsky2017-07-221-1/+2
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* Clean up normalmapping, make sure tangents are imported correctly.Juan Linietsky2017-07-031-0/+1
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* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-261-0/+466
-Fixded BackBuffercopy object