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path: root/scene/main/canvas_layer.h
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* Removed strange custom world2d in CanvasLayer, been there since always and no...Juan Linietsky2018-04-071-3/+4
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Unify degree members and propertiesletheed2017-11-101-2/+2
* Remove deprecated rotation methodsletheed2017-11-101-4/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-9/+6
* Type renames:Juan Linietsky2017-01-111-3/+3
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-0/+5
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-0/+5
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* Fix for #6158. Converting Vector2 to Size2 for scaling functions.anneomcl2016-09-191-3/+3
* Added a few functions to make 2D split screen easier.Juan Linietsky2016-09-141-0/+8
* Rotation APIs: Better exposure for degrees methodsRémi Verschelde2016-05-061-2/+5
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+88