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* | Selected text is now deselected on ctrl+home/endkbake2017-02-031-14/+25
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* Fix #7011 ScrollContainer takes into account child's EXPAND flag when scrolli...Pawel Kowal2017-02-021-2/+2
* Fixed line lenght guideline drawing with color optionPaulb232017-01-282-8/+10
* Merge pull request #7604 from RayKoopa/gui_button_style_pressedRémi Verschelde2017-01-231-5/+10
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| * Respect style boxes for Button states other than "normal"Ray Koopa2017-01-211-5/+10
* | WIP new AudioServer, with buses, effects, etc.Juan Linietsky2017-01-215-5/+32
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* Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-163-9/+9
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-1610-16/+16
* Oops! Audio engine has vanished :DJuan Linietsky2017-01-152-12/+12
* removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky2017-01-147-67/+31
* Style: Fix whole-line commented codeRémi Verschelde2017-01-1418-65/+92
* Finish renaming *Frame GUI classes to *RectRémi Verschelde2017-01-1410-25/+78
* Renamed button functions to be more verboes, same with Range unit value -> ratioJuan Linietsky2017-01-1310-57/+71
* Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky2017-01-131-1/+1
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-1322-74/+74
* some class renamesJuan Linietsky2017-01-128-61/+61
* Added a list of signals to rename, this should become a header eventuallyJuan Linietsky2017-01-121-1/+1
* Renamed most signals so they refer to:Juan Linietsky2017-01-124-16/+16
* Proper inheritance checking when requesting theem resourcesJuan Linietsky2017-01-111-24/+113
* Type renames:Juan Linietsky2017-01-113-11/+11
* - _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky2017-01-101-4/+4
* Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...Juan Linietsky2017-01-105-38/+32
* Groundbreaking!! Godot resources can now be flagged to be local to the scene ...Juan Linietsky2017-01-106-26/+122
* -Translation text will change automatically for in-game buttons, labels, poup...Juan Linietsky2017-01-096-31/+63
* -All types have editable script now in propertiesJuan Linietsky2017-01-099-13/+55
* Variant INT and REAL are now 64 bits (other types remain at 32)Juan Linietsky2017-01-081-1/+1
* -removed stop mouse and ignore mouse from control, which were confusing, repl...Juan Linietsky2017-01-0814-48/+44
* Removed ratio anchoring (will have to fix multiple 3D views later..)Juan Linietsky2017-01-082-99/+19
* Swapped expand and fill flag bits, so scenes don't save this property by defaultJuan Linietsky2017-01-082-4/+4
* PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...Juan Linietsky2017-01-085-6/+8
* Removed the "released" signal from button, it's pointless now that button_dow...Juan Linietsky2017-01-081-2/+2
* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-083-6/+6
* renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky2017-01-0845-84/+84
* removed unnecesary modulate funtions, which were superseded by self_modulateJuan Linietsky2017-01-084-42/+7
* Fix code completion for new getnode syntaxJuan Linietsky2017-01-081-4/+5
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-074-8/+8
* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-053-6/+6
* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2017-01-052-25/+40
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| * Merge pull request #7431 from MarianoGnu/gles3Juan Linietsky2017-01-042-25/+40
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| | * Fix Color PickerMariano Suligoy2016-10-192-25/+40
* | | -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-056-29/+37
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* | -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-0421-197/+208
* | Begin modifying properties to make them more friendly to script and doc.Juan Linietsky2017-01-031-20/+29
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-0294-937/+937
* | Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2017-01-0299-335/+444
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| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-025-77/+168
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| | * 2D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky2016-10-102-39/+0
| | * -Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky2016-10-052-0/+128
| | * Begining of GLES3 renderer:Juan Linietsky2016-10-032-38/+40
| * | Merge pull request #7341 from bruno-ortiz/masterRémi Verschelde2017-01-021-16/+6
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