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path: root/scene/gui/video_player.cpp
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* Added signal to VideoPlayer to notify when the video finished playingWilson E. Alvarez2018-04-011-6/+9
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* Bind many more properties to scriptsBojidar Marinov2018-01-121-0/+4
| | | | | | | Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
* Fix Video Player issue with audio mix_rate when different than 44100Marcelo Fernandez2018-01-071-7/+1
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* initialize bus_index to 0Marcin Zawiejski2017-11-261-0/+1
| | | fixes #13305
* Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky2017-11-251-1/+1
| | | | | | wrong function, leading to unnecesary copy on writes and reduced performance.
* Fix video playbackMatt Hughes2017-10-141-7/+135
| | | | | | | | This adds support to - VideoPlayer - VideoStreamWebm - VideoStreamTheora
* Add function set_stream_position to VideoPlayerTerah2017-10-041-0/+7
| | | | Also add docucmentation for set_stream_position in VideoPlayer
* Rename get_position => get_playback_position and seek_pos => seek on audio ↵Marcelo Fernandez2017-09-231-1/+1
| | | | classes
* Rename pos to position in user facing methods and variablesletheed2017-09-201-3/+3
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Dead code tells no talesRémi Verschelde2017-08-271-44/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Removed unnecessary assignmentsWilson E. Alvarez2017-08-211-1/+0
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* Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-1/+1
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* Removes type information from method bindsIgnacio Etcheverry2017-08-101-3/+3
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-91/+77
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-22/+22
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-7/+7
| | | | This saves typing and is a step towards fixing #56
* WIP new AudioServer, with buses, effects, etc.Juan Linietsky2017-01-211-0/+1
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* Oops! Audio engine has vanished :DJuan Linietsky2017-01-151-9/+9
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* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* - _ready() callback only happens once now, if you want to receive it again, ↵Juan Linietsky2017-01-101-4/+4
| | | | | | | use request_ready() - C++ Nodes mostly do an internal process callback, so it does not conflict with users willing to use their own process callbacks - callbacks such as _input, _process, _fixed_process _unhandled_input, _unhandled_key_input do not requiere calling a function to enable them. They are enabled automatically if found on the script.
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-5/+5
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-22/+22
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Don't crash when video is stopped and played againBłażej Szczygieł2016-09-281-1/+2
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* Remove unused variables (third pass) + dead codeRémi Verschelde2016-07-071-10/+0
| | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* Fix Theora video playback without a Vorbis streamBłażej Szczygieł2016-06-181-2/+9
| | | | | | | - prevent audio resampler errors when number of channels is 0, - don't check for 'audio_done' when there is no audio data. (cherry picked from commit 763b29f34e8c99c2f9559dcc31b59f99d0d6dee3)
* First version of ProfilerJuan Linietsky2016-05-211-1/+1
| | | | | It is now possible to profile GDScript as well as some parts of Godot internals.
* Fix wrong return and argument types in documentationIgnacio Etcheverry2016-05-041-2/+2
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* renamed function get_video_texutre to get_video_textureAdham Zahran2016-02-081-1/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* fixes crash/deadlock when video is paused and unpaused, might affect audio ↵Ariel Manzur2015-12-261-0/+1
| | | | sync tho
* -fixes to theora video ending sooner than expected, fixes #3066Juan Linietsky2015-12-151-1/+2
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* ability to get video player textureJuan Linietsky2015-12-121-0/+9
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* 0theora compilation fixesJuan Linietsky2015-11-251-2/+2
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* -Merged Script and Help tabsJuan Linietsky2015-11-171-1/+1
| | | | | | -Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab
* more fixesJuan Linietsky2015-11-041-5/+7
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* ability to change audio track in theora videoJuan Linietsky2015-10-131-2/+21
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* Fixed theora playback. Removed theoraplayer.Juan Linietsky2015-09-261-20/+154
| | | | Still need to get proper audio output latency in some platforms.
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* 3D Import Import & UDPJuan Linietsky2014-11-121-2/+2
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support.
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-5/+5
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* Bug FixesJuan Linietsky2014-11-021-15/+10
| | | | | | | | | | | | | | | | -=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-11/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+280