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path: root/scene/gui/tree.h (follow)
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* In Create New Node, always select and show best (shortest) matchBernhard Liebl2017-11-041-0/+1
* Several visual improvements.Daniel J. Ramirez2017-09-281-0/+1
* Rename pos to position in user facing methods and variablesletheed2017-09-201-3/+3
* Add custom minumus height to TreeItemGeequlim2017-09-051-0/+4
* Fix typos 'a' and 'an'Poommetee Ketson2017-09-021-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-4/+14
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-0/+1
* -Volume sliders, mute, solo and fx bypass are functional, closes #9021Juan Linietsky2017-08-181-4/+5
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-2/+2
* Inspector: Right click on resource opens sub-menu.Andreas Haas2017-08-101-1/+1
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-2/+7
* -Added folding to property editor, persistent on objects it editsJuan Linietsky2017-06-251-0/+22
* Removed stupid right arrow to edit resource. Now simply click it..Juan Linietsky2017-06-041-0/+13
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-2/+2
* Tree: Ability to add tooltips to TreeItem buttons.Andreas Haas2017-04-261-1/+3
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-116/+107
* Fix wrong TreeItem reference after reconstructingvolzhs2017-03-031-0/+1
* WIP new AudioServer, with buses, effects, etc.Juan Linietsky2017-01-211-0/+5
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky2017-01-081-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-2/+2
* Merge pull request #7382 from volzhs/fix-visibilityRémi Verschelde2017-01-021-1/+3
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| * Show visual notice for visibility on Scene Dockvolzhs2016-12-281-1/+3
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* Fix to focus or rename node by double clickvolzhs2016-11-011-6/+0
* Add scrolling to Tree control in Drag and Drop modePawel Kowal2016-09-171-0/+3
* More visual script improvementsJuan Linietsky2016-08-301-0/+4
* Double click on scene tree element to focus currently selected nodeDaniel J. Ramirez2016-08-271-0/+6
* Changed tree so shift-selection skips folded children, closes #5515Juan Linietsky2016-07-091-1/+1
* Adds the ability to draw parent-children relationship lines in scene tree editorUgisBrekis2016-06-151-1/+2
* Experimental Right Mouse Button menu for SceneTreeJuan Linietsky2016-05-151-0/+4
* New reworked AnimatedSprite!Juan Linietsky2016-05-141-0/+5
* -begun implementing drag & drop editor wideJuan Linietsky2016-05-111-2/+30
* Add math/script expression evaluation in editor (#3620)Franco Eusébio Garcia2016-05-011-1/+5
* -Made editor support SSL certs by default (embedded them)Juan Linietsky2016-03-121-0/+1
* remove trailing whitespaceHubert Jarosz2016-03-091-58/+58
* -Add some offset to spinboxes in tree, so revert icon does not annoy much whe...Juan Linietsky2016-02-021-2/+4
* -Added a "modal_close" signal for controlsJuan Linietsky2016-01-231-0/+1
* Revert "Tree and PropertyEditor confirm value change on focus loss"Juan Linietsky2016-01-231-4/+1
* Tree and PropertyEditor confirm value change on focus lossFranklin Sobrinho2016-01-211-1/+4
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Spinbox: increase/decrease with mouse heldneikeq2015-12-101-1/+6
* -better integration of ndee's themeJuan Linietsky2015-11-131-0/+8
* -fixes to capture modeJuan Linietsky2015-08-291-0/+11
* Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-0/+2
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+464