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* | Merge pull request #7382 from volzhs/fix-visibilityRémi Verschelde2017-01-021-1/+10
|\ \ | | | | | | Able to change visibility when ancestor node is hidden
| * | Show visual notice for visibility on Scene Dockvolzhs2016-12-281-1/+10
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* / Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
|/ | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Clarify a NULL comparisoneska2016-11-131-1/+1
| | | | | | | | 'TreeItem::get_children()' does not return the child count, but rather a pointer to the children. This comparison caused an error during WebAssembly builds using the LLVM backend path.
* Fix to focus or rename node by double clickvolzhs2016-11-011-30/+4
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* Merge pull request #6553 from pkowal1982/treecheckboxRémi Verschelde2016-10-091-9/+4
|\ | | | | Use full width of TreeItem::Cell to change value in CELL_MODE_CHECK
| * Use full width of TreeItem::Cell to change value in CELL_MODE_CHECKPawel Kowal2016-09-191-9/+4
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* | Add scrolling to Tree control in Drag and Drop modePawel Kowal2016-09-171-0/+31
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* More visual script improvementsJuan Linietsky2016-08-301-1/+27
| | | | | | -Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
* Merge pull request #6220 from volzhs/issue-5789Rémi Verschelde2016-08-291-12/+13
|\ | | | | Make LineEdit not to cover whole line when rename node
| * Make LineEdit not to cover whole line when rename nodevolzhs2016-08-231-12/+13
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* | Merge pull request #5956 from djrm/tree_behaviorRémi Verschelde2016-08-291-3/+35
|\ \ | | | | | | Double click on scene tree element to focus currently selected node
| * | Double click on scene tree element to focus currently selected nodeDaniel J. Ramirez2016-08-271-3/+35
| |/ | | | | | | | | In 3D it will focus in the first viewport Enable double click for trees
* / Show last added action on Input Map and implement InputEvent "=="volzhs2016-08-281-1/+1
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* Changed the way the step decimals are computed to a safer way, fixes many ↵Juan Linietsky2016-07-261-4/+4
| | | | issues.
* TreeItem.set_button exposed.Ovnuniarchos2016-07-161-0/+1
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* Fix tree drawing the pressed stylebox in all buttons in the columnFranklin Sobrinho2016-07-101-1/+1
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* Changed tree so shift-selection skips folded children, closes #5515Juan Linietsky2016-07-091-4/+4
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* Remove unused variables (third pass) + dead codeRémi Verschelde2016-07-071-15/+0
| | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* Fix TreeItem range editing by dragging on the inspectorFranklin Sobrinho2016-07-041-1/+1
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* Only emit item_selected once per Tree row, closes #5280Juan Linietsky2016-06-301-1/+6
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* Adds the ability to draw parent-children relationship lines in scene tree editorUgisBrekis2016-06-151-2/+15
| | | | | Can be turned on/off in editor settings + line color change available as well
* fix how some display values are shown, fixes #4953Juan Linietsky2016-06-111-1/+2
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* Contextualized Scene Tree menuJuan Linietsky2016-05-161-2/+7
| | | | | | -Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock
* Experimental Right Mouse Button menu for SceneTreeJuan Linietsky2016-05-151-5/+40
| | | | Will eventually replace the buttons of that dock, so please test it!
* New reworked AnimatedSprite!Juan Linietsky2016-05-141-2/+15
| | | | | | | | | -New SpriteFrames editor, with support for drag&drop, multiple animation sets, animation speed and loop. -New AnimatedSprite, with support for all the new features! AnimatedSprite3D has not been updated yet. -Added support for drag&drop to other editors, such as resourcepreload, sample library, etc.
* ability to drag scenes from filesystem to tree for instancingJuan Linietsky2016-05-111-0/+2
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* -begun implementing drag & drop editor wideJuan Linietsky2016-05-111-13/+240
| | | | | | -filesystem dock dnd support -property list dnd support -scene tree dnd support
* Fix wrong return and argument types in documentationIgnacio Etcheverry2016-05-041-1/+1
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* Add math/script expression evaluation in editor (#3620)Franco Eusébio Garcia2016-05-011-6/+20
| | | Rebase of #453
* Fix cursor getting locked on tree control if tree is cleared while modifying ↵Saracen2016-03-171-1/+9
| | | | numerical element.
* -Made editor support SSL certs by default (embedded them)Juan Linietsky2016-03-121-0/+7
| | | | | | | | | -Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now.
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
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* -Add some offset to spinboxes in tree, so revert icon does not annoy much ↵Juan Linietsky2016-02-021-4/+22
| | | | when pops up, fixes #3415
* Fix Tree Slider disappearing when clicking on itFranklin Sobrinho2016-01-271-0/+2
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* Fix wrong position of LineEdit in Scene editorFranklin Sobrinho2016-01-261-1/+1
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* -Added a "modal_close" signal for controlsJuan Linietsky2016-01-231-0/+16
| | | | -Used it to keep changes on lineedit when focused out
* Revert "Tree and PropertyEditor confirm value change on focus loss"Juan Linietsky2016-01-231-25/+0
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* Merge pull request #3407 from TheHX/pr-issue-1717Rémi Verschelde2016-01-211-0/+25
|\ | | | | Tree and PropertyEditor confirm value change on focus loss
| * Tree and PropertyEditor confirm value change on focus lossFranklin Sobrinho2016-01-211-0/+25
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* | Fix wrong local mouse pos when holding spinbox and improve behaviourIgnacio Etcheverry2016-01-211-6/+6
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -fix range limit issue in Particles2D, closes #2411Juan Linietsky2015-12-311-2/+1
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* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-5/+5
| | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
* Fix editing TreeItem cells in range modeeska2015-12-101-11/+3
| | | | | - Show slider when editing range mode tree cells per mouse input - Hide slider after using keyboard controls to edit range mode tree cells
* Spinbox: increase/decrease with mouse heldneikeq2015-12-101-1/+61
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* Merge pull request #2735 from TheHX/fix_tree_checkboxJuan Linietsky2015-11-181-2/+5
|\ | | | | Fix Tree checkbox check/uncheck behavior
| * Add Tree checkbox check/uncheck behavior when pressing enterFranklin Sobrinho2015-11-051-2/+5
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* | -better integration of ndee's themeJuan Linietsky2015-11-131-4/+24
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* Merge branch 'master' of https://github.com/okamstudio/godotMariano Javier Suligoy2015-08-301-1/+1
|\ | | | | | | | | | | # Solved Conflicts: # scene/gui/spin_box.cpp # scene/gui/tree.cpp