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| author | Juan Linietsky | 2015-11-18 18:59:02 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-11-18 18:59:02 -0300 |
| commit | b4f88eb4b6dff2b22f333c14d77634bc0cf727ba (patch) | |
| tree | 400eb85727944e8cb105f7a1b2dff58c75ced969 /scene/gui/tree.cpp | |
| parent | f7389065193646a1903c59fe6b35c37e6b6a4543 (diff) | |
| parent | 8d48cf95b9408a0a54bb741c6b795d2e5179503d (diff) | |
| download | godot-b4f88eb4b6dff2b22f333c14d77634bc0cf727ba.tar.gz godot-b4f88eb4b6dff2b22f333c14d77634bc0cf727ba.tar.zst godot-b4f88eb4b6dff2b22f333c14d77634bc0cf727ba.zip | |
Merge pull request #2735 from TheHX/fix_tree_checkbox
Fix Tree checkbox check/uncheck behavior
Diffstat (limited to 'scene/gui/tree.cpp')
| -rw-r--r-- | scene/gui/tree.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index a27918cf5..16a12fe40 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -2271,9 +2271,12 @@ bool Tree::edit_selected() { TreeItem::Cell &c = s->cells[col]; + if (c.mode==TreeItem::CELL_MODE_CHECK) { - - if (c.mode==TreeItem::CELL_MODE_CUSTOM) { + s->set_checked(col, !c.checked); + item_edited(col,s); + return true; + } else if (c.mode==TreeItem::CELL_MODE_CUSTOM) { edited_item=s; edited_col=col; |
