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path: root/scene/gui/tree.cpp (follow)
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* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-12/+12
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-1447/+1228
* Fix wrong TreeItem reference after reconstructingvolzhs2017-03-031-2/+3
* Merge pull request #7874 from volzhs/issue-7820-masterRémi Verschelde2017-02-261-0/+1
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| * Fix crash when click icon while editing node namevolzhs2017-02-231-0/+1
* | -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
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* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-91/+91
* WIP new AudioServer, with buses, effects, etc.Juan Linietsky2017-01-211-3/+21
* Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-161-3/+3
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-5/+5
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-17/+22
* Renamed button functions to be more verboes, same with Range unit value -> ratioJuan Linietsky2017-01-131-1/+1
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-14/+14
* Renamed most signals so they refer to:Juan Linietsky2017-01-121-1/+1
* -All types have editable script now in propertiesJuan Linietsky2017-01-091-2/+2
* -removed stop mouse and ignore mouse from control, which were confusing, repl...Juan Linietsky2017-01-081-1/+1
* PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...Juan Linietsky2017-01-081-1/+1
* renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky2017-01-081-2/+2
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-1/+1
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-26/+26
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-91/+91
* Merge pull request #7341 from bruno-ortiz/masterRémi Verschelde2017-01-021-16/+6
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| * Making deselect work for TreeItem when select_mode is SELECT_SINGLE and item_...Bruno Ortiz2017-01-021-16/+6
* | Merge pull request #7385 from bojidar-bg/tree-range-drag-lockRémi Verschelde2017-01-021-0/+3
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| * | Fix #7098 by not accepting right clicks while dragging the rangeBojidar Marinov2016-12-281-0/+3
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* | Merge pull request #7382 from volzhs/fix-visibilityRémi Verschelde2017-01-021-1/+10
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| * | Show visual notice for visibility on Scene Dockvolzhs2016-12-281-1/+10
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* / Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* Clarify a NULL comparisoneska2016-11-131-1/+1
* Fix to focus or rename node by double clickvolzhs2016-11-011-30/+4
* Merge pull request #6553 from pkowal1982/treecheckboxRémi Verschelde2016-10-091-9/+4
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| * Use full width of TreeItem::Cell to change value in CELL_MODE_CHECKPawel Kowal2016-09-191-9/+4
* | Add scrolling to Tree control in Drag and Drop modePawel Kowal2016-09-171-0/+31
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* More visual script improvementsJuan Linietsky2016-08-301-1/+27
* Merge pull request #6220 from volzhs/issue-5789Rémi Verschelde2016-08-291-12/+13
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| * Make LineEdit not to cover whole line when rename nodevolzhs2016-08-231-12/+13
* | Merge pull request #5956 from djrm/tree_behaviorRémi Verschelde2016-08-291-3/+35
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| * | Double click on scene tree element to focus currently selected nodeDaniel J. Ramirez2016-08-271-3/+35
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* / Show last added action on Input Map and implement InputEvent "=="volzhs2016-08-281-1/+1
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* Changed the way the step decimals are computed to a safer way, fixes many iss...Juan Linietsky2016-07-261-4/+4
* TreeItem.set_button exposed.Ovnuniarchos2016-07-161-0/+1
* Fix tree drawing the pressed stylebox in all buttons in the columnFranklin Sobrinho2016-07-101-1/+1
* Changed tree so shift-selection skips folded children, closes #5515Juan Linietsky2016-07-091-4/+4
* Remove unused variables (third pass) + dead codeRémi Verschelde2016-07-071-15/+0
* Fix TreeItem range editing by dragging on the inspectorFranklin Sobrinho2016-07-041-1/+1
* Only emit item_selected once per Tree row, closes #5280Juan Linietsky2016-06-301-1/+6
* Adds the ability to draw parent-children relationship lines in scene tree editorUgisBrekis2016-06-151-2/+15
* fix how some display values are shown, fixes #4953Juan Linietsky2016-06-111-1/+2