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* Only emit item_selected once per Tree row, closes #5280Juan Linietsky2016-06-301-1/+6
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* Adds the ability to draw parent-children relationship lines in scene tree editorUgisBrekis2016-06-151-2/+15
| | | | | Can be turned on/off in editor settings + line color change available as well
* fix how some display values are shown, fixes #4953Juan Linietsky2016-06-111-1/+2
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* Contextualized Scene Tree menuJuan Linietsky2016-05-161-2/+7
| | | | | | -Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock
* Experimental Right Mouse Button menu for SceneTreeJuan Linietsky2016-05-151-5/+40
| | | | Will eventually replace the buttons of that dock, so please test it!
* New reworked AnimatedSprite!Juan Linietsky2016-05-141-2/+15
| | | | | | | | | -New SpriteFrames editor, with support for drag&drop, multiple animation sets, animation speed and loop. -New AnimatedSprite, with support for all the new features! AnimatedSprite3D has not been updated yet. -Added support for drag&drop to other editors, such as resourcepreload, sample library, etc.
* ability to drag scenes from filesystem to tree for instancingJuan Linietsky2016-05-111-0/+2
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* -begun implementing drag & drop editor wideJuan Linietsky2016-05-111-13/+240
| | | | | | -filesystem dock dnd support -property list dnd support -scene tree dnd support
* Fix wrong return and argument types in documentationIgnacio Etcheverry2016-05-041-1/+1
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* Add math/script expression evaluation in editor (#3620)Franco Eusébio Garcia2016-05-011-6/+20
| | | Rebase of #453
* Fix cursor getting locked on tree control if tree is cleared while modifying ↵Saracen2016-03-171-1/+9
| | | | numerical element.
* -Made editor support SSL certs by default (embedded them)Juan Linietsky2016-03-121-0/+7
| | | | | | | | | -Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now.
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
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* -Add some offset to spinboxes in tree, so revert icon does not annoy much ↵Juan Linietsky2016-02-021-4/+22
| | | | when pops up, fixes #3415
* Fix Tree Slider disappearing when clicking on itFranklin Sobrinho2016-01-271-0/+2
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* Fix wrong position of LineEdit in Scene editorFranklin Sobrinho2016-01-261-1/+1
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* -Added a "modal_close" signal for controlsJuan Linietsky2016-01-231-0/+16
| | | | -Used it to keep changes on lineedit when focused out
* Revert "Tree and PropertyEditor confirm value change on focus loss"Juan Linietsky2016-01-231-25/+0
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* Merge pull request #3407 from TheHX/pr-issue-1717Rémi Verschelde2016-01-211-0/+25
|\ | | | | Tree and PropertyEditor confirm value change on focus loss
| * Tree and PropertyEditor confirm value change on focus lossFranklin Sobrinho2016-01-211-0/+25
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* | Fix wrong local mouse pos when holding spinbox and improve behaviourIgnacio Etcheverry2016-01-211-6/+6
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -fix range limit issue in Particles2D, closes #2411Juan Linietsky2015-12-311-2/+1
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* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-5/+5
| | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
* Fix editing TreeItem cells in range modeeska2015-12-101-11/+3
| | | | | - Show slider when editing range mode tree cells per mouse input - Hide slider after using keyboard controls to edit range mode tree cells
* Spinbox: increase/decrease with mouse heldneikeq2015-12-101-1/+61
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* Merge pull request #2735 from TheHX/fix_tree_checkboxJuan Linietsky2015-11-181-2/+5
|\ | | | | Fix Tree checkbox check/uncheck behavior
| * Add Tree checkbox check/uncheck behavior when pressing enterFranklin Sobrinho2015-11-051-2/+5
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* | -better integration of ndee's themeJuan Linietsky2015-11-131-4/+24
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* Merge branch 'master' of https://github.com/okamstudio/godotMariano Javier Suligoy2015-08-301-1/+1
|\ | | | | | | | | | | # Solved Conflicts: # scene/gui/spin_box.cpp # scene/gui/tree.cpp
| * -fix compile issue (pow)Juan Linietsky2015-08-301-1/+1
| | | | | | | | -ask user for track to call nodes when adding call track
* | Add missing icons, also make MSVC2010 happyMariano Javier Suligoy2015-08-301-172/+172
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* -multi-selection (shift-click) working in scene treeJuan Linietsky2015-08-291-2/+4
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* -fixes to capture modeJuan Linietsky2015-08-291-26/+76
| | | | -ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
* **WARNING BEFORE PULLING**Juan Linietsky2015-08-231-0/+5
| | | | | | | | | | | This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-3/+3
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* begin work on lighting system for 2DJuan Linietsky2015-01-221-0/+4
| | | | nothing functional yet, just experimenting with API
* Batch of BugfixesJuan Linietsky2014-12-071-0/+7
| | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-5/+5
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* FixesJuan Linietsky2014-10-141-2/+1
| | | | | | | | | -=-=- -Fixed normalmap depth parameter -Fixes to DirAccess on Windows -Double click on resource dock will open them -Fixes to doc generator (should make github wiki on class list more up to date)
* Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-211-3/+6
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* 3D Physics and Other StuffJuan Linietsky2014-09-021-1/+1
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
* -Added ATITC texture supportJuan Linietsky2014-02-261-1/+1
| | | | | -Fixed bug of some tabs showing wrong names -Exported properties for viewport
* Disabled the slider for numeric values on the tree view.Trent McPheron2014-02-101-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+3185