aboutsummaryrefslogtreecommitdiff
path: root/scene/gui/texture_button.h (follow)
Commit message (Collapse)AuthorAgeFilesLines
* The TextureButton's bitmask takes into account the stretch mode selectedMrCdK2018-01-191-0/+4
| | | | When the stretch is tile the mask gets applied to each tile.
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
|
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-2/+2
| | | | Fixes #10244.
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
|
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-12/+9
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Fix compile error with TextureButtongeequlim2017-02-131-2/+11
| | | | Export TextureButton::ResizeMode as its own enum values
* Add STRETCH_KEEP_ASPECT_COVERED to TextureRect StretchModegeequlim2017-02-091-4/+13
| | | | Make TextureButton to the same resize behavior with TextureRect
* removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky2017-01-141-5/+0
| | | | added a check to detect this case in the future
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-1/+1
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
|
* added rotation and scale support to gui controlsJuan Linietsky2015-12-121-2/+2
|
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
|
* Changed texturebutton scale from float to Size2romulox_x2015-01-021-3/+3
|
* -ability to scale and modulate texturebutton, closes #818Juan Linietsky2015-01-031-0/+7
| | | | -fixed bug in ordering of modal subwindows, closes #1001
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+73