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path: root/scene/gui/texture_button.cpp (follow)
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* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-8/+8
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-16/+16
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Remove unused variables (third pass) + dead codeRémi Verschelde2016-07-071-3/+0
| | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -Allow negative texture scale in TextureButton, fixes #2956reduz2015-12-291-4/+4
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* ability to export scene to zipJuan Linietsky2015-12-131-1/+1
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* added rotation and scale support to gui controlsJuan Linietsky2015-12-121-5/+5
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* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-8/+8
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Changed texturebutton scale from float to Size2romulox_x2015-01-021-5/+8
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* -ability to scale and modulate texturebutton, closes #818Juan Linietsky2015-01-031-16/+62
| | | | -fixed bug in ordering of modal subwindows, closes #1001
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+211