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path: root/scene/gui/tabs.cpp
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* Drag to rearrange Tabs and TabContainerianb962018-04-081-4/+114
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* Fix various valgrind reported uninitialized variable usesHein-Pieter van Braam2018-02-281-0/+2
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* Bind many more properties to scriptsBojidar Marinov2018-01-121-0/+1
| | | | | | | Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* add scene button and tab scrollingIan2017-11-181-61/+100
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* Bind unbound enums, rearrange some by valuePoommetee Ketson2017-10-221-1/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-8/+8
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* Merge pull request #10193 from kubecz3k/tab-click-signalRémi Verschelde2017-08-111-0/+2
|\ | | | | tab_clicked signal for Tabs
| * tab_clicked signal for TabsJakub Grzesik2017-08-091-0/+2
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* | Removes type information from method bindsIgnacio Etcheverry2017-08-101-3/+3
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* 'tab_changed' signal after using 'set_current_tab'Jakub Grzesik2017-08-051-1/+3
| | | | closes #10051
* fix missing DEFVALAlexHolly2017-07-281-1/+1
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* Tabs: expose tab_close_display_policy propertyPoommetee Ketson2017-07-231-0/+13
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* Tabs enhancements: get_tab_rect(), move_tab_from_to()Jakub Grzesik2017-07-181-0/+18
| | | | | exposed: get_tab_rect(tab_idx) new and exposed: move_tab_from_to(idx_from, idx_to)
* ability to reposition scene tabs with drag & dropJakub Grzesik2017-07-101-1/+37
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* Enhance scene tabsvolzhs2017-06-161-40/+122
| | | | | | | | - show scene thumbnail on hover - resize if has many tabs - show full scene file name with current edited scene - can be customized EditorSettings > Interface > Scene Tab - close scene with mouse middle button
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-6/+6
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* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-2/+2
| | | | Make the naming consistent with other classes.
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-13/+17
| | | | this might cause bugs I haven't found yet..
* New customizable editor themevolzhs2017-05-091-8/+8
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-265/+226
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Add disabled tabsRay Koopa2017-02-271-7/+35
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* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-13/+13
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-1/+1
| | | | This saves typing and is a step towards fixing #56
* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-2/+2
| | | | differentiated than generalized _input
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-13/+13
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Tabs: Fix align issue with right/close buttonsRémi Verschelde2016-05-011-5/+2
| | | | | The stylebox around the close button was badly centered. There were also bad margins applied when using right buttons.
* Tabs: cleanup code, no functional changeRémi Verschelde2016-05-011-86/+36
| | | | Some dead code removed, a few cosmetic changes.
* Tabs: Fix navigation buttons overlap when resizingRémi Verschelde2016-05-011-42/+9
| | | | | It was not taking into account the minimum width of the stylebox. Fixed by factorizing some duplicate code.
* Tabs: Fix icon size not taken into account for offsetRémi Verschelde2016-05-011-0/+1
| | | | Fixes #4107.
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
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* Remove strand debug print, fix #3473George Marques2016-01-261-1/+0
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* -Improved tab visibility, fixes #3314Juan Linietsky2016-01-221-0/+41
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* Properly fix tab scrolling, fixes #3128, fixes #3314Juan Linietsky2016-01-131-235/+86
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* -Make a rare corner case where disabling/reenabling mipmaps causes invalid ↵Juan Linietsky2016-01-101-0/+84
| | | | texture state. Fixes #3102
* Merge pull request #3159 from neikeq/tab_close_iconRémi Verschelde2016-01-061-1/+1
|\ | | | | Add tab close icon to the default theme
| * Add tab close icon to the default themeIgnacio Etcheverry2015-12-291-1/+1
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* | Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -implement arrows on tabs, when too many tabs are present, fixes #2806Juan Linietsky2015-12-141-1/+128
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* Merge pull request #2635 from StraToN/tabs-buttonsJuan Linietsky2015-11-181-0/+2
|\ | | | | Fixed bug : both tab buttons appearing hovered
| * Fixed minor bug : quicklty pointing alternatively Script button and Close ↵Julian Murgia - StraToN2015-10-191-0/+2
| | | | | | | | button on a tab showed both buttons as hovered
* | -fixed tabsJuan Linietsky2015-11-181-17/+16
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* Added close button to tab. Added 4 display policies for this close button ↵Julian Murgia - StraToN2015-08-181-6/+244
| | | | (show always, show never, show active tab only, show hover). Set the scene tabs in editor to follow the hover policy.
* QOL, script buttons in scene tabsJuan Linietsky2015-07-261-2/+111
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* -added icons for root node types on tabsJuan Linietsky2015-07-241-1/+1
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* Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-5/+43
| | | | | | | | | | | -ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene