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path: root/scene/gui/spin_box.cpp
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* SpinBoxes calculate correctly their width before first redraw.Ovnuniarchos2018-02-051-5/+11
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Remove set_area_as_parent_rect and replace it by ↵Gilles Roudiere2017-09-221-1/+1
| | | | set_anchors_and_margins_preset(PRESET_WIDE)
* Rename pos to position in user facing methods and variablesletheed2017-09-201-1/+1
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Fix spinboxes bad lookGilles Roudiere2017-08-211-1/+1
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* Removes type information from method bindsIgnacio Etcheverry2017-08-101-1/+1
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* Add object type hint for docsPoommetee Ketson2017-07-231-1/+1
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* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-3/+3
| | | | Make the naming consistent with other classes.
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-13/+18
| | | | this might cause bugs I haven't found yet..
* Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde2017-05-201-6/+1
|\ | | | | New customizable editor theme
| * Revert "Add new editor and default theme (WIP)"volzhs2017-05-031-6/+1
| | | | | | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
* | Implemented scrolling factor for smooth trackpad scrollingtoger52017-05-071-2/+4
|/ | | | | Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list.
* Add new editor and default theme (WIP)Daniel J. Ramirez2017-04-271-1/+6
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-93/+74
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Spinbox: don't ignore double clicks.Andreas Haas2017-02-141-2/+0
| | | | Fixes the problem with spinboxes not updating when clicking too fast.
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-13/+13
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-3/+3
| | | | This saves typing and is a step towards fixing #56
* Overloaded basic math funcs (double and float variants). Use real_t rather ↵Ferenc Arn2017-01-161-1/+1
| | | | | | than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions.
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-2/+4
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* Renamed most signals so they refer to:Juan Linietsky2017-01-121-1/+1
| | | | | -An action being requested to the user in present tense: (ie, draw, gui_input, etc) -A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc).
* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-3/+3
| | | | differentiated than generalized _input
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-9/+9
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-13/+13
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Prevent Spinbox value update while not focused or disabledvolzhs2016-11-251-5/+13
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* Fix updating value of SpinBox with prefixvolzhs2016-11-051-1/+4
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* Changed the way the step decimals are computed to a safer way, fixes many ↵Juan Linietsky2016-07-261-1/+1
| | | | issues.
* Fix wrong local mouse pos when holding spinbox and improve behaviourIgnacio Etcheverry2016-01-211-2/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Spinbox: increase/decrease with mouse heldneikeq2015-12-101-0/+31
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* -fix compile issue (pow)Juan Linietsky2015-08-301-1/+1
| | | | -ask user for track to call nodes when adding call track
* -fixes to capture modeJuan Linietsky2015-08-291-1/+53
| | | | -ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+199